From 4faac7fcc3f9ad36d1b9bae1b716421f1c65a8f5 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 7 Aug 2019 12:47:56 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 55648baa2..e2ded48b2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -109,6 +109,7 @@ * `TransformMatrix.rotation` now returns the properly normalized rotation value. * `PhysicsEditorParser` has now been exposed under the `Phaser.Physics.Matter` namespace, so you can call methods on it directly. * Calling `CanvasTexture.update` will now automatically call `refresh` if running under WebGL. This happens for both `draw` and `drawFrame`, meaning you no longer need to remember to call `refresh` after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer. +* `ScaleManager._resetZoom` is a new internal flag that is set when the game zoom factor changes. ### Bug Fixes @@ -138,12 +139,13 @@ * The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610 (thanks @Twilrom) * `Origin.updateDisplayOrigin` no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. Fix #4126 (thanks @rexrainbow) * `InputManager.resetCursor` will now check if the canvas element still exists before resetting the cursor on it. Fix #4662 (thanks @fromnowhereuser) +* It was not possible to set the zoom value of the Scale Manager back to 1 again, having changed it to a different value. Fix #4633 (thanks @lgibson02 @BinaryMoon) ### Examples, Documentation and TypeScript My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs: -@vacarsu @KennethGomez @samme @ldd @Jazcash @jcyuan +@vacarsu @KennethGomez @samme @ldd @Jazcash @jcyuan @LearningCode2023