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Removed un-used properties
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@ -189,52 +189,6 @@ var Transform = {
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}
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},
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/**
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* Returns the center x offset of the Body this Game Object is using.
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*
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* This is calculated by taking the difference between the center of the frame and the center of
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* the physics body. If set, the `body.render.sprite.xOffset` value is then added to it.
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*
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* Use this when setting the Origin of a Physics Game Object post-creation, i.e.:
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*
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* `setOrigin(originX + centerOffsetX, originY + centerOffsetY)`
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*
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* @name Phaser.Physics.Matter.Components.Transform#centerOffsetX
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* @type {number}
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* @readonly
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* @since 3.22.0
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*/
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centerOffsetX: {
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get: function ()
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{
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return this.body.centerOffset.x;
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}
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},
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/**
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* Returns the center y offset of the Body this Game Object is using.
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*
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* This is calculated by taking the difference between the center of the frame and the center of
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* the physics body. If set, the `body.render.sprite.yOffset` value is then added to it.
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*
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* Use this when setting the Origin of a Physics Game Object post-creation, i.e.:
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*
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* `setOrigin(originX + centerOffsetX, originY + centerOffsetY)`
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*
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* @name Phaser.Physics.Matter.Components.Transform#centerOffsetY
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* @type {number}
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* @readonly
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* @since 3.22.0
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*/
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centerOffsetY: {
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get: function ()
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{
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return this.body.centerOffset.y;
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}
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},
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/**
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* Sets the position of the physics body along x and y axes.
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* Both the parameters to this function are optional and if not passed any they default to 0.
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