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Fixed Vector2Like types
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3 changed files with 5 additions and 5 deletions
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@ -97,7 +97,7 @@ var Rope = new Class({
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* Should you need to change the _size_ of this array, then you should always use the `setPoints` method.
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* Should you need to change the _size_ of this array, then you should always use the `setPoints` method.
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*
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*
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* @name Phaser.GameObjects.Rope#points
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* @name Phaser.GameObjects.Rope#points
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* @type {Phaser.Math.Types.Vector2Like[]}
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* @type {Phaser.Types.Math.Vector2Like[]}
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* @since 3.23.0
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* @since 3.23.0
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*/
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*/
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this.points = points;
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this.points = points;
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@ -12,14 +12,14 @@
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* @function Phaser.Math.RotateAround
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* @function Phaser.Math.RotateAround
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @generic {Phaser.Math.Vector2Like} T - [point,$return]
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* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
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*
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*
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
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* @param {number} x - The horizontal coordinate to rotate around.
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* @param {number} x - The horizontal coordinate to rotate around.
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* @param {number} y - The vertical coordinate to rotate around.
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* @param {number} y - The vertical coordinate to rotate around.
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* @param {number} angle - The angle of rotation in radians.
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* @param {number} angle - The angle of rotation in radians.
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*
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*
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* @return {Phaser.Math.Vector2Like} The given point.
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* @return {Phaser.Types.Math.Vector2Like} The given point.
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*/
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*/
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var RotateAround = function (point, x, y, angle)
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var RotateAround = function (point, x, y, angle)
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{
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{
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@ -12,7 +12,7 @@
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* @function Phaser.Math.RotateAroundDistance
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* @function Phaser.Math.RotateAroundDistance
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @generic {Phaser.Math.Vector2Like} T - [point,$return]
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* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
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*
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*
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
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* @param {number} x - The horizontal coordinate to rotate around.
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* @param {number} x - The horizontal coordinate to rotate around.
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@ -20,7 +20,7 @@
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* @param {number} angle - The angle of rotation in radians.
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* @param {number} angle - The angle of rotation in radians.
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* @param {number} distance - The distance from (x, y) to place the point at.
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* @param {number} distance - The distance from (x, y) to place the point at.
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*
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*
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* @return {Phaser.Math.Vector2Like} The given point.
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* @return {Phaser.Types.Math.Vector2Like} The given point.
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*/
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*/
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var RotateAroundDistance = function (point, x, y, angle, distance)
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var RotateAroundDistance = function (point, x, y, angle, distance)
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{
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{
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