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Added pause method docs
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@ -137,6 +137,12 @@ var WebAudioSound = new Class({
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this.events.dispatch(new SoundEvent(this, 'SOUND_PLAY'));
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this.events.dispatch(new SoundEvent(this, 'SOUND_PLAY'));
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return this;
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return this;
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},
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},
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/**
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* Pauses the sound.
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*
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* @method Phaser.Sound.WebAudioSound#pause
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* @returns {boolean} Whether the sound was paused successfully.
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*/
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pause: function () {
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pause: function () {
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if (this.manager.context.currentTime < this.startTime) {
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if (this.manager.context.currentTime < this.startTime) {
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return false;
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return false;
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