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Updated reference to the game object
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@ -60,7 +60,7 @@ var AudioFile = new Class({
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AudioFile.create = function (loader, key, urls, config, xhrSettings)
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{
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var game = loader.scene.game;
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var game = loader.scene.sys.game;
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var audioConfig = game.config.audio;
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var deviceAudio = game.device.Audio;
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