diff --git a/src/gameobjects/bitmaptext/static/BitmapText.js b/src/gameobjects/bitmaptext/static/BitmapText.js index bc0c3b831..a0b378944 100644 --- a/src/gameobjects/bitmaptext/static/BitmapText.js +++ b/src/gameobjects/bitmaptext/static/BitmapText.js @@ -397,7 +397,7 @@ var BitmapText = new Class({ * character positions during render. It will only scan characters in their un-translated state. * * @method Phaser.GameObjects.BitmapText#getCharacterAt - * @since 3.25.0 + * @since 3.50.0 * * @param {number} x - The x position to check. * @param {number} y - The y position to check. diff --git a/src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js b/src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js index 797f02b1c..8a70c26a1 100644 --- a/src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js +++ b/src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js @@ -5,7 +5,7 @@ * but are not translated into the local space of the Game Object itself. * * @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextCharacter - * @since 3.25.0 + * @since 3.50.0 * * @property {number} x - The x position of the character in the BitmapText. * @property {number} y - The y position of the character in the BitmapText. diff --git a/src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js b/src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js index 5ac224c29..2acee7031 100644 --- a/src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js +++ b/src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js @@ -2,7 +2,7 @@ * Details about the line data in the `BitmapTextSize` object. * * @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextLines - * @since 3.25.0 + * @since 3.50.0 * * @property {number} shortest - The width of the shortest line of text. * @property {number} longest - The width of the longest line of text. diff --git a/src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js b/src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js index ab13801cb..f8141e30d 100644 --- a/src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js +++ b/src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js @@ -2,7 +2,7 @@ * Details about a single world entry in the `BitmapTextSize` object words array. * * @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextWord - * @since 3.25.0 + * @since 3.50.0 * * @property {number} x - The x position of the word in the BitmapText. * @property {number} y - The y position of the word in the BitmapText. diff --git a/src/gameobjects/lights/Light.js b/src/gameobjects/lights/Light.js index 18e6c76c3..6683334a3 100644 --- a/src/gameobjects/lights/Light.js +++ b/src/gameobjects/lights/Light.js @@ -131,7 +131,7 @@ var Light = new Class({ * * @name Phaser.GameObjects.Light#dirty * @type {boolean} - * @since 3.25.0 + * @since 3.50.0 */ this.dirty = true; }, diff --git a/src/geom/intersects/GetLineToLine.js b/src/geom/intersects/GetLineToLine.js index ae46e7ee4..ed1822957 100644 --- a/src/geom/intersects/GetLineToLine.js +++ b/src/geom/intersects/GetLineToLine.js @@ -14,7 +14,7 @@ var Vector3 = require('../../math/Vector3'); * the closest intersecting point from a group of line segments. * * @function Phaser.Geom.Intersects.GetLineToLine - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Geom.Line} line1 - The first line segment to check. * @param {Phaser.Geom.Line} line2 - The second line segment to check. diff --git a/src/geom/intersects/GetLineToPolygon.js b/src/geom/intersects/GetLineToPolygon.js index c08803dd3..5ab3d0846 100644 --- a/src/geom/intersects/GetLineToPolygon.js +++ b/src/geom/intersects/GetLineToPolygon.js @@ -27,7 +27,7 @@ var tempIntersect = new Vector3(); * The `w` component contains the index of the polygon, in the given array, that triggered the intersection. * * @function Phaser.Geom.Intersects.GetLineToPolygon - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Geom.Line} line - The line segment to check. * @param {Phaser.Geom.Polygon | Phaser.Geom.Polygon[]} polygons - A single polygon, or array of polygons, to check. diff --git a/src/geom/polygon/Translate.js b/src/geom/polygon/Translate.js index 9cd3e75d3..a03dd0f5f 100644 --- a/src/geom/polygon/Translate.js +++ b/src/geom/polygon/Translate.js @@ -8,7 +8,7 @@ * Tranlates the points of the given Polygon. * * @function Phaser.Geom.Polygon.Translate - * @since 3.25.0 + * @since 3.50.0 * * @generic {Phaser.Geom.Polygon} O - [polygon,$return] * diff --git a/src/math/typedefs/Vector3Like.js b/src/math/typedefs/Vector3Like.js index afdc8754a..42b0338e2 100644 --- a/src/math/typedefs/Vector3Like.js +++ b/src/math/typedefs/Vector3Like.js @@ -1,6 +1,6 @@ /** * @typedef {object} Phaser.Types.Math.Vector3Like - * @since 3.25.0 + * @since 3.50.0 * * @property {number} [x] - The x component. * @property {number} [y] - The y component. diff --git a/src/math/typedefs/Vector4Like.js b/src/math/typedefs/Vector4Like.js index 0c70a05c1..c7711a993 100644 --- a/src/math/typedefs/Vector4Like.js +++ b/src/math/typedefs/Vector4Like.js @@ -1,6 +1,6 @@ /** * @typedef {object} Phaser.Types.Math.Vector4Like - * @since 3.25.0 + * @since 3.50.0 * * @property {number} [x] - The x component. * @property {number} [y] - The y component. diff --git a/src/renderer/webgl/Utils.js b/src/renderer/webgl/Utils.js index 2294eb469..00f3204fc 100644 --- a/src/renderer/webgl/Utils.js +++ b/src/renderer/webgl/Utils.js @@ -158,7 +158,7 @@ module.exports = { * Then tests this against the maximum number of iterations GLSL can support. * * @function Phaser.Renderer.WebGL.Utils.checkShaderMax - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLRenderingContext} gl - The WebGLContext used to create the shaders. * @param {number} maxTextures - The Game Config maxTextures value. diff --git a/src/renderer/webgl/WebGLPipeline.js b/src/renderer/webgl/WebGLPipeline.js index c08727f5b..3b72d6d6e 100644 --- a/src/renderer/webgl/WebGLPipeline.js +++ b/src/renderer/webgl/WebGLPipeline.js @@ -242,7 +242,7 @@ var WebGLPipeline = new Class({ * * @name Phaser.Renderer.WebGL.Pipelines.WebGLPipeline#currentUnit * @type {number} - * @since 3.25.0 + * @since 3.50.0 */ this.currentUnit = 0; @@ -252,7 +252,7 @@ var WebGLPipeline = new Class({ * * @name Phaser.Renderer.WebGL.WebGLPipeline#forceZero * @type {boolean} - * @since 3.25.0 + * @since 3.50.0 */ this.forceZero = false; }, @@ -304,7 +304,7 @@ var WebGLPipeline = new Class({ * for the given Game Object. It must return the texture unit the Game Object was assigned. * * @method Phaser.Renderer.WebGL.Pipelines.WebGLPipeline#setGameObject - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object being rendered or added to the batch. * @param {Phaser.Textures.Frame} [frame] - Optional frame to use. Can override that of the Game Object. @@ -414,7 +414,7 @@ var WebGLPipeline = new Class({ * This should only be called after the vertex buffer has been bound. * * @method Phaser.Renderer.WebGL.WebGLPipeline#setAttribPointers - * @since 3.25.0 + * @since 3.50.0 * * @return {this} This WebGLPipeline instance. */ diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js index bd681c58a..a791ee2ac 100644 --- a/src/renderer/webgl/WebGLRenderer.js +++ b/src/renderer/webgl/WebGLRenderer.js @@ -218,7 +218,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#startActiveTexture * @type {integer} - * @since 3.25.0 + * @since 3.50.0 */ this.startActiveTexture = 0; @@ -228,7 +228,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#maxTextures * @type {integer} - * @since 3.25.0 + * @since 3.50.0 */ this.maxTextures = 0; @@ -239,7 +239,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#textureIndexes * @type {array} - * @since 3.25.0 + * @since 3.50.0 */ this.textureIndexes; @@ -250,7 +250,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#tempTextures * @type {array} - * @since 3.25.0 + * @since 3.50.0 */ this.tempTextures; @@ -259,7 +259,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#textureZero * @type {?WebGLTexture} - * @since 3.25.0 + * @since 3.50.0 */ this.textureZero; @@ -268,7 +268,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#normalTexture * @type {?WebGLTexture} - * @since 3.25.0 + * @since 3.50.0 */ this.normalTexture; @@ -609,7 +609,7 @@ var WebGLRenderer = new Class({ * * @name Phaser.Renderer.WebGL.WebGLRenderer#textureFlush * @type {number} - * @since 3.25.0 + * @since 3.50.0 */ this.textureFlush = 0; @@ -1379,7 +1379,7 @@ var WebGLRenderer = new Class({ * If none are available, it will flush the current pipeline first. * * @method Phaser.Renderer.WebGL.WebGLRenderer#setTextureSource - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Textures.TextureSource} textureSource - The Texture Source to be assigned the texture unit. * @@ -1430,7 +1430,7 @@ var WebGLRenderer = new Class({ * Checks to see if the given diffuse and normal map textures are already bound, or not. * * @method Phaser.Renderer.WebGL.WebGLRenderer#isNewNormalMap - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLTexture} texture - The WebGL diffuse texture. * @param {WebGLTexture} normalMap - The WebGL normal map texture. @@ -1448,7 +1448,7 @@ var WebGLRenderer = new Class({ * Make sure to call `clearTextureZero` after using this method. * * @method Phaser.Renderer.WebGL.WebGLRenderer#setTextureZero - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLTexture} texture - The WebGL texture that needs to be bound. */ @@ -1469,7 +1469,7 @@ var WebGLRenderer = new Class({ * Clears the texture that was directly bound to texture unit zero. * * @method Phaser.Renderer.WebGL.WebGLRenderer#clearTextureZero - * @since 3.25.0 + * @since 3.50.0 */ clearTextureZero: function () { @@ -1482,7 +1482,7 @@ var WebGLRenderer = new Class({ * Make sure to call `clearNormalMap` after using this method. * * @method Phaser.Renderer.WebGL.WebGLRenderer#setNormalMap - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLTexture} texture - The WebGL texture that needs to be bound. */ @@ -1509,7 +1509,7 @@ var WebGLRenderer = new Class({ * increases the start active texture counter. * * @method Phaser.Renderer.WebGL.WebGLRenderer#clearNormalMap - * @since 3.25.0 + * @since 3.50.0 */ clearNormalMap: function () { @@ -1524,7 +1524,7 @@ var WebGLRenderer = new Class({ * Activates each texture, in turn, then binds them all to `null`. * * @method Phaser.Renderer.WebGL.WebGLRenderer#unbindTextures - * @since 3.25.0 + * @since 3.50.0 * * @param {boolean} [all=false] - Reset all textures, or just the first two? */ @@ -1554,7 +1554,7 @@ var WebGLRenderer = new Class({ * counter and sets texture unit 1 as being active. * * @method Phaser.Renderer.WebGL.WebGLRenderer#resetTextures - * @since 3.25.0 + * @since 3.50.0 * * @param {boolean} [all=false] - Reset all textures, or just the first two? */ @@ -1596,7 +1596,7 @@ var WebGLRenderer = new Class({ * * @method Phaser.Renderer.WebGL.WebGLRenderer#setTexture2D * @since 3.0.0 - * @version 2.0 - Updated in 3.25.0 to remove the `textureUnit` and `flush` parameters. + * @version 2.0 - Updated in 3.50.0 to remove the `textureUnit` and `flush` parameters. * * @param {WebGLTexture} texture - The WebGL texture that needs to be bound. * @@ -2228,7 +2228,7 @@ var WebGLRenderer = new Class({ * * @method Phaser.Renderer.WebGL.WebGLRenderer#getCurrentStencilMask * @private - * @since 3.25.0 + * @since 3.50.0 */ getCurrentStencilMask: function () { @@ -3108,7 +3108,7 @@ var WebGLRenderer = new Class({ * If the shader is not currently active, it is made active first. * * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt1iv - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. * @param {string} name - The name of the uniform to look-up and modify. diff --git a/src/renderer/webgl/mvp/Identity.js b/src/renderer/webgl/mvp/Identity.js index 4b705801f..e879f53b3 100644 --- a/src/renderer/webgl/mvp/Identity.js +++ b/src/renderer/webgl/mvp/Identity.js @@ -10,7 +10,7 @@ var SetIdentity = require('./SetIdentity'); * Loads an identity matrix into the model matrix. * * @method Phaser.Renderer.WebGL.MVP.Identity - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * diff --git a/src/renderer/webgl/mvp/ProjectIdentity.js b/src/renderer/webgl/mvp/ProjectIdentity.js index 27f06c341..4bcb50959 100644 --- a/src/renderer/webgl/mvp/ProjectIdentity.js +++ b/src/renderer/webgl/mvp/ProjectIdentity.js @@ -10,7 +10,7 @@ var SetIdentity = require('./SetIdentity'); * Loads an identity matrix into the projection matrix. * * @method Phaser.Renderer.WebGL.MVP.ProjectIdentity - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * diff --git a/src/renderer/webgl/mvp/ProjectOrtho.js b/src/renderer/webgl/mvp/ProjectOrtho.js index 63babb07d..c49220fda 100644 --- a/src/renderer/webgl/mvp/ProjectOrtho.js +++ b/src/renderer/webgl/mvp/ProjectOrtho.js @@ -8,7 +8,7 @@ * Translates the model matrix by the given values. * * @method Phaser.Renderer.WebGL.MVP.ProjectOrtho - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} left - The left value. diff --git a/src/renderer/webgl/mvp/ProjectPerspective.js b/src/renderer/webgl/mvp/ProjectPerspective.js index 96ed1f6d9..357843054 100644 --- a/src/renderer/webgl/mvp/ProjectPerspective.js +++ b/src/renderer/webgl/mvp/ProjectPerspective.js @@ -8,7 +8,7 @@ * Sets up a perspective projection matrix into the projection matrix. * * @method Phaser.Renderer.WebGL.MVP.ProjectPerspective - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} fovY - The fov value. diff --git a/src/renderer/webgl/mvp/RotateX.js b/src/renderer/webgl/mvp/RotateX.js index 80bff3a71..76e6242d3 100644 --- a/src/renderer/webgl/mvp/RotateX.js +++ b/src/renderer/webgl/mvp/RotateX.js @@ -8,7 +8,7 @@ * Rotates the model matrix around the X axis. * * @method Phaser.Renderer.WebGL.MVP.RotateX - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amount to rotate by. diff --git a/src/renderer/webgl/mvp/RotateY.js b/src/renderer/webgl/mvp/RotateY.js index 892672efb..31c36910e 100644 --- a/src/renderer/webgl/mvp/RotateY.js +++ b/src/renderer/webgl/mvp/RotateY.js @@ -8,7 +8,7 @@ * Rotates the model matrix around the Y axis. * * @method Phaser.Renderer.WebGL.MVP.RotateY - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amount to rotate by. diff --git a/src/renderer/webgl/mvp/RotateZ.js b/src/renderer/webgl/mvp/RotateZ.js index 21c40fcce..45c4bd550 100644 --- a/src/renderer/webgl/mvp/RotateZ.js +++ b/src/renderer/webgl/mvp/RotateZ.js @@ -8,7 +8,7 @@ * Rotates the model matrix around the Z axis. * * @method Phaser.Renderer.WebGL.MVP.RotateZ - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amount to rotate by. diff --git a/src/renderer/webgl/mvp/Scale.js b/src/renderer/webgl/mvp/Scale.js index ceeed1978..acc02af0d 100644 --- a/src/renderer/webgl/mvp/Scale.js +++ b/src/renderer/webgl/mvp/Scale.js @@ -8,7 +8,7 @@ * Scales the model matrix by the given values. * * @method Phaser.Renderer.WebGL.MVP.Scale - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} x - The x component. diff --git a/src/renderer/webgl/mvp/SetIdentity.js b/src/renderer/webgl/mvp/SetIdentity.js index 6c3077c4f..8f220e8d9 100644 --- a/src/renderer/webgl/mvp/SetIdentity.js +++ b/src/renderer/webgl/mvp/SetIdentity.js @@ -8,7 +8,7 @@ * Loads an identity matrix into the model matrix. * * @method Phaser.Renderer.WebGL.MVP.SetIdentity - * @since 3.25.0 + * @since 3.50.0 * * @param {Float32Array} array - The array to set to be an identity matrix. */ diff --git a/src/renderer/webgl/mvp/Translate.js b/src/renderer/webgl/mvp/Translate.js index a3ccee93d..99e07a8a8 100644 --- a/src/renderer/webgl/mvp/Translate.js +++ b/src/renderer/webgl/mvp/Translate.js @@ -8,7 +8,7 @@ * Translates the model matrix by the given values. * * @method Phaser.Renderer.WebGL.MVP.Translate - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} x - The x component. diff --git a/src/renderer/webgl/mvp/ViewIdentity.js b/src/renderer/webgl/mvp/ViewIdentity.js index c4b05ead6..31aa30755 100644 --- a/src/renderer/webgl/mvp/ViewIdentity.js +++ b/src/renderer/webgl/mvp/ViewIdentity.js @@ -10,7 +10,7 @@ var SetIdentity = require('./SetIdentity'); * Loads an identity matrix into the view matrix. * * @method Phaser.Renderer.WebGL.MVP.ViewIdentity - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * diff --git a/src/renderer/webgl/mvp/ViewLoad.js b/src/renderer/webgl/mvp/ViewLoad.js index cfdc46d42..8eb4896f9 100644 --- a/src/renderer/webgl/mvp/ViewLoad.js +++ b/src/renderer/webgl/mvp/ViewLoad.js @@ -8,7 +8,7 @@ * Copies a 4x4 matrix into the view matrix * * @method Phaser.Renderer.WebGL.MVP.ViewLoad - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {Float32Array} matrix - A Float32Array containing the Matrix2d to copy into the MVP view matrix. diff --git a/src/renderer/webgl/mvp/ViewLoad2D.js b/src/renderer/webgl/mvp/ViewLoad2D.js index e9ff17b7a..51caaac24 100644 --- a/src/renderer/webgl/mvp/ViewLoad2D.js +++ b/src/renderer/webgl/mvp/ViewLoad2D.js @@ -8,7 +8,7 @@ * Loads a 2D view matrix (3x2 matrix) into a 4x4 view matrix. * * @method Phaser.Renderer.WebGL.MVP.ViewLoad2D - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {Float32Array} matrix2D - The Matrix2D. diff --git a/src/renderer/webgl/mvp/ViewRotateX.js b/src/renderer/webgl/mvp/ViewRotateX.js index 5cbc6199d..4b21a7bd7 100644 --- a/src/renderer/webgl/mvp/ViewRotateX.js +++ b/src/renderer/webgl/mvp/ViewRotateX.js @@ -8,7 +8,7 @@ * Rotates the view matrix around the X axis. * * @method Phaser.Renderer.WebGL.MVP.ViewRotateX - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amnount to rotate by. diff --git a/src/renderer/webgl/mvp/ViewRotateY.js b/src/renderer/webgl/mvp/ViewRotateY.js index b2b47d616..90977bb28 100644 --- a/src/renderer/webgl/mvp/ViewRotateY.js +++ b/src/renderer/webgl/mvp/ViewRotateY.js @@ -8,7 +8,7 @@ * Rotates the view matrix around the Y axis. * * @method Phaser.Renderer.WebGL.MVP.ViewRotateY - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amnount to rotate by. diff --git a/src/renderer/webgl/mvp/ViewRotateZ.js b/src/renderer/webgl/mvp/ViewRotateZ.js index a17ba72aa..c1e91ccf5 100644 --- a/src/renderer/webgl/mvp/ViewRotateZ.js +++ b/src/renderer/webgl/mvp/ViewRotateZ.js @@ -8,7 +8,7 @@ * Rotates the view matrix around the Z axis. * * @method Phaser.Renderer.WebGL.MVP.ViewRotateZ - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} radians - The amnount to rotate by. diff --git a/src/renderer/webgl/mvp/ViewScale.js b/src/renderer/webgl/mvp/ViewScale.js index 713e766bf..2d5078322 100644 --- a/src/renderer/webgl/mvp/ViewScale.js +++ b/src/renderer/webgl/mvp/ViewScale.js @@ -8,7 +8,7 @@ * Scales the view matrix. * * @method Phaser.Renderer.WebGL.MVP.ViewScale - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} x - The x component. diff --git a/src/renderer/webgl/mvp/ViewTranslate.js b/src/renderer/webgl/mvp/ViewTranslate.js index e9f14e978..409569107 100644 --- a/src/renderer/webgl/mvp/ViewTranslate.js +++ b/src/renderer/webgl/mvp/ViewTranslate.js @@ -8,7 +8,7 @@ * Translates the view matrix. * * @method Phaser.Renderer.WebGL.MVP.ViewTranslate - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object. * @param {number} x - The x component. diff --git a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js index 9e7e0fc57..692229f99 100644 --- a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js +++ b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js @@ -63,7 +63,7 @@ var ForwardDiffuseLightPipeline = new Class({ * * @name Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#defaultNormalMap * @type {object} - * @since 3.25.0 + * @since 3.50.0 */ this.defaultNormalMap; @@ -72,7 +72,7 @@ var ForwardDiffuseLightPipeline = new Class({ * * @name Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#lightCount * @type {number} - * @since 3.25.0 + * @since 3.50.0 */ this.lightCount = 0; @@ -113,7 +113,7 @@ var ForwardDiffuseLightPipeline = new Class({ * Should only be called when changing pipeline. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#bind - * @since 3.25.0 + * @since 3.50.0 * * @return {this} This WebGLPipeline instance. */ @@ -260,7 +260,7 @@ var ForwardDiffuseLightPipeline = new Class({ * Assigns a texture to the current batch. If a different texture is already set it creates a new batch object. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#setTexture2D - * @since 3.25.0 + * @since 3.50.0 * * @param {WebGLTexture} [texture] - WebGLTexture that will be assigned to the current batch. If not given uses blankTexture. * @param {Phaser.GameObjects.GameObject} [gameObject] - The Game Object being rendered or added to the batch. @@ -295,7 +295,7 @@ var ForwardDiffuseLightPipeline = new Class({ * for the given Game Object. It must return the texture unit the Game Object was assigned. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#setGameObject - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object being rendered or added to the batch. * @param {Phaser.Textures.Frame} [frame] - Optional frame to use. Can override that of the Game Object. @@ -330,7 +330,7 @@ var ForwardDiffuseLightPipeline = new Class({ * If the Game Object doesn't have one, it returns the default normal map from this pipeline instead. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#getNormalMap - * @since 3.25.0 + * @since 3.50.0 * * @param {Phaser.GameObjects.GameObject} [gameObject] - The Game Object to get the normal map from. * diff --git a/src/renderer/webgl/pipelines/TextureTintPipeline.js b/src/renderer/webgl/pipelines/TextureTintPipeline.js index 21bc6e163..0895758cd 100644 --- a/src/renderer/webgl/pipelines/TextureTintPipeline.js +++ b/src/renderer/webgl/pipelines/TextureTintPipeline.js @@ -302,7 +302,7 @@ var TextureTintPipeline = new Class({ * Should only be called when changing pipeline. * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#bind - * @since 3.25.0 + * @since 3.50.0 * * @return {this} This WebGLPipeline instance. */ diff --git a/src/textures/TextureSource.js b/src/textures/TextureSource.js index f9786f221..29995e0cf 100644 --- a/src/textures/TextureSource.js +++ b/src/textures/TextureSource.js @@ -191,7 +191,7 @@ var TextureSource = new Class({ * @name Phaser.Textures.TextureSource#glIndex * @type {number} * @default 0 - * @since 3.25.0 + * @since 3.50.0 */ this.glIndex = 0; @@ -202,7 +202,7 @@ var TextureSource = new Class({ * @name Phaser.Textures.TextureSource#glIndexCounter * @type {number} * @default -1 - * @since 3.25.0 + * @since 3.50.0 */ this.glIndexCounter = -1;