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https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
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4 changed files with 11 additions and 39 deletions
1
.gitignore
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1
.gitignore
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@ -4,3 +4,4 @@ Phaser OSX.sublime-project
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Phaser OSX.sublime-workspace
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Phaser.sublime-project
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Phaser.sublime-workspace
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node_modules
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@ -1,7 +1,7 @@
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/**
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* Phaser - http://www.phaser.io
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*
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* v1.0.5 - Built at: Fri, 20 Sep 2013 12:59:22 +0000
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* v1.0.5 - Built at: Fri, 20 Sep 2013 21:16:39 +0000
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*
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* @author Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -7864,13 +7864,6 @@ Phaser.StateManager.prototype = {
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{
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// console.log('Loader queue empty');
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this.game.loadComplete();
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if (this.onCreateCallback)
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{
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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}
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else
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{
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@ -7883,14 +7876,6 @@ Phaser.StateManager.prototype = {
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{
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// console.log('Preload callback not found');
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// No init? Then there was nothing to load either
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if (this.onCreateCallback)
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{
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// console.log('Create callback found');
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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this.game.loadComplete();
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}
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@ -7988,9 +7973,9 @@ Phaser.StateManager.prototype = {
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if (this._created == false && this.onCreateCallback)
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{
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// console.log('Create callback found');
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this._created = true;
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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},
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@ -8061,6 +8046,7 @@ Phaser.StateManager.prototype = {
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}
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};
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Phaser.LinkedList = function () {
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this.next = null;
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@ -21681,12 +21667,12 @@ Phaser.Animation.FrameData.prototype = {
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if (useNumericIndex)
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{
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// The actual frame
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output.push(this.getFrame(input[i]));
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output.push(this.getFrame(frames[i]));
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}
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else
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{
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// The actual frame
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output.push(this.getFrameByName(input[i]));
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output.push(this.getFrameByName(frames[i]));
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}
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}
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}
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@ -21726,7 +21712,7 @@ Phaser.Animation.FrameData.prototype = {
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// Does the frames array contain names or indexes?
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if (useNumericIndex)
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{
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output.push(frames[i].index);
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output.push(frames[i]);
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}
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else
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{
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2
build/phaser.min.js
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2
build/phaser.min.js
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File diff suppressed because one or more lines are too long
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@ -259,13 +259,6 @@ Phaser.StateManager.prototype = {
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{
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// console.log('Loader queue empty');
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this.game.loadComplete();
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if (this.onCreateCallback)
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{
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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}
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else
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{
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@ -278,14 +271,6 @@ Phaser.StateManager.prototype = {
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{
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// console.log('Preload callback not found');
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// No init? Then there was nothing to load either
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if (this.onCreateCallback)
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{
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// console.log('Create callback found');
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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this.game.loadComplete();
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}
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@ -383,9 +368,9 @@ Phaser.StateManager.prototype = {
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if (this._created == false && this.onCreateCallback)
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{
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// console.log('Create callback found');
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this._created = true;
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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},
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