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https://github.com/photonstorm/phaser
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Merge pull request #1999 from qdrj/dev
Fix JS doc and typescript definitions for cache.getRenderTexture
This commit is contained in:
commit
4b4ba34c58
4 changed files with 18 additions and 10 deletions
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@ -1371,7 +1371,7 @@ Phaser.Cache.prototype = {
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*
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*
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* @method Phaser.Cache#getRenderTexture
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* @method Phaser.Cache#getRenderTexture
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* @param {string} key - The key of the asset to retrieve from the cache.
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* @param {string} key - The key of the asset to retrieve from the cache.
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* @return {Phaser.RenderTexture} The RenderTexture object.
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* @return {Object} The object with Phaser.RenderTexture and Phaser.Frame.
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*/
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*/
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getRenderTexture: function (key) {
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getRenderTexture: function (key) {
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@ -9,5 +9,5 @@ module.exports = {
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tsDefFileName: 'typescript/phaser.d.ts',
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tsDefFileName: 'typescript/phaser.d.ts',
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jsdocJsonFileName: 'out/docs.json',
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jsdocJsonFileName: 'out/docs.json',
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dest: 'typescript/phaser.comments.d.ts'
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dest: 'typescript/phaser.comments.d.ts'
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},
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}
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};
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};
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@ -9,6 +9,7 @@ module.exports = {
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}
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}
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},
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},
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json: {
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json: {
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jsdoc: './node_modules/.bin/jsdoc',
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src: [],
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src: [],
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options: {
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options: {
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configure: 'tasks/jsdocexportjson-conf.json',
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configure: 'tasks/jsdocexportjson-conf.json',
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9
typescript/phaser.d.ts
vendored
9
typescript/phaser.d.ts
vendored
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@ -475,7 +475,7 @@ declare module Phaser {
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getPixiTexture(key: string): PIXI.Texture;
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getPixiTexture(key: string): PIXI.Texture;
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getPixiBaseTexture(key: string): PIXI.BaseTexture;
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getPixiBaseTexture(key: string): PIXI.BaseTexture;
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getPhysicsData(key: string, object?: string, fixtureKey?: string): any[];
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getPhysicsData(key: string, object?: string, fixtureKey?: string): any[];
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getRenderTexture(key: string): Phaser.RenderTexture;
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getRenderTexture(key: string): Phaser.CachedRenderTexture;
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getShader(key: string): string;
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getShader(key: string): string;
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getSound(key: string): Phaser.Sound;
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getSound(key: string): Phaser.Sound;
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getSoundData(key: string): any;
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getSoundData(key: string): any;
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@ -528,6 +528,13 @@ declare module Phaser {
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}
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}
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interface CachedRenderTexture {
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frame: Phaser.Frame;
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texture: Phaser.RenderTexture;
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}
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class Camera {
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class Camera {
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constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number);
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constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number);
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