2.4.2 release.

This commit is contained in:
photonstorm 2015-07-29 15:01:04 +01:00
parent 962066102c
commit 4b22f48c75
392 changed files with 1298 additions and 948 deletions

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@ -1,5 +1,27 @@
# Change Log
## Version 2.4.2 - "Altara" - 29th July 2015
### Updates
* TypeScript definitions fixes and updates (thanks @clark-stevenson @shivinsky)
* JSDoc typo fixes (thanks @DrkSephy)
* TilemapLayer - Fixed unmatched `context.save` and `context.restore` calls (thanks @MortimerGoro #1934)
* Cache.getFrame has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameCount has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameData has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.hasFrameData has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameByIndex has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameByName has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Device.canPlayVideo now checks for `ogv` as a valid file extension for OGG video files (thanks @JB-Tellez #1928)
* Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called `Sound.destroy` on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling `Cache.removeSound` (#1946)
### Bug Fixes
* DeviceButton would try to set `altKey`, `shiftKey` and `ctrlKey` even for Joypads (thanks @zatch #1939)
* Pointer.move would accidentally reset the `isDown` status of the Pointer on touch devices, which broke things like Sprite input events when built to native apps or run locally (#1932 #1943)
* Pointer.onDown (and input enabled items like Buttons) would fail on FireFox / Linux and CocoonJS (#1944 #1945)
## Version 2.4.1 - "Ionin Spring" - 24th July 2015
This is a small point release that updates the Creature runtimes and fixes a couple of small cache issues.

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@ -14,6 +14,9 @@ module.exports = function (grunt) {
docs_dir: 'docs',
sourcemap: false,
filename: 'phaser',
pixiFilename: 'pixi.js',
p2Filename: 'p2.js',
creatureFilename: 'creature.js',
filelist: [],
banner: require('fs').readFileSync(__dirname + '/tasks/banner.txt', 'utf8')
}
@ -85,9 +88,13 @@ module.exports = function (grunt) {
}
}
grunt.log.writeln("\nFor example: --exclude p2,tilemap,retrofont");
grunt.log.writeln("Optional flags: --filename yourfilename and --sourcemap true");
grunt.log.writeln("Note that some modules have dependencies on others.\n");
grunt.log.writeln("\nFor example: --exclude p2,tilemaps,retrofont\n");
grunt.log.writeln("Optional flags:\n");
grunt.log.writeln("--filename yourfilename (builds to your own custom file name)");
grunt.log.writeln("--sourcemap true (creates a source map)");
grunt.log.writeln("--split true (splits Phaser, PIXI, p2 and Creature into separate files)");
grunt.log.writeln("--uglify true (runs Uglify on the output files)");
grunt.log.writeln("\nNote that some modules have dependencies on others.\n");
grunt.fail.fatal("No build options were specified.");
}
@ -96,8 +103,11 @@ module.exports = function (grunt) {
// Defaults
grunt.config.set('sourcemap', false);
grunt.config.set('filename', 'phaser');
grunt.config.set('split', false);
grunt.config.set('target_dir', '<%= release_dir %>');
var split = false;
// Overrides
if (grunt.option('filename'))
{
@ -109,6 +119,12 @@ module.exports = function (grunt) {
grunt.config.set('sourcemap', grunt.option('sourcemap'));
}
if (grunt.option('split'))
{
grunt.config.set('split', grunt.option('split'));
split = grunt.option('split');
}
grunt.log.writeln("Excluding modules:\n");
var excludedKeys = [];
@ -151,15 +167,94 @@ module.exports = function (grunt) {
}
}
// Ok we know the excludes array is fine, let's get this show started
grunt.log.writeln("\nPackaging Globals ...\n");
/////////////////////////////////////////////////////////////////////////
// Ok we know the excludes array is fine, let's get this show started //
/////////////////////////////////////////////////////////////////////////
var filelist = [];
var pixiFilelist = [];
// Clean the working folder
var tasks = [ 'clean:build' ];
if (split)
{
////////////////////////////////////////
// Split build (for Browserify, etc) //
////////////////////////////////////////
grunt.log.writeln("\nSplitting Globals ...\n");
// 1) Creature
if (!excludedKeys['creature'])
{
grunt.log.writeln("-> Creature");
tasks.push('concat:creatureGlobalSplit');
if (grunt.option('uglify'))
{
tasks.push('uglify:creature');
}
}
// 2) P2
if (!excludedKeys['p2'])
{
grunt.log.writeln("-> P2.js");
tasks.push('concat:p2GlobalSplit');
if (grunt.option('uglify'))
{
tasks.push('uglify:p2');
}
}
// 3) PIXI
grunt.log.writeln("-> PIXI");
tasks.push('concat:pixiIntro');
pixiFilelist.push('<%= modules_dir %>/pixi-intro.js');
// Optional Rope
if (!excludedKeys['rope'])
{
grunt.log.writeln("-> PIXI.Rope");
tasks.push('concat:pixiRope');
pixiFilelist.push('<%= modules_dir %>/pixi-rope.js');
}
// Optional Tilesprite
if (!excludedKeys['tilesprite'])
{
grunt.log.writeln("-> PIXI.TileSprite");
tasks.push('concat:pixiTileSprite');
pixiFilelist.push('<%= modules_dir %>/pixi-tilesprite.js');
}
// PIXI Outro
tasks.push('concat:pixiOutro');
pixiFilelist.push('<%= modules_dir %>/pixi-outro.js');
grunt.config.set('pixiFilelist', pixiFilelist);
tasks.push('concat:pixi');
if (grunt.option('uglify'))
{
tasks.push('uglify:pixi');
}
}
else
{
///////////////////
// Single build //
///////////////////
grunt.log.writeln("\nPackaging Globals ...\n");
// Prepare the globals first, the libs that live outside of Phaser
// 1) Creature
@ -205,6 +300,7 @@ module.exports = function (grunt) {
// PIXI Outro
tasks.push('concat:pixiOutro');
filelist.push('<%= modules_dir %>/pixi-outro.js');
}
// And now for Phaser
@ -320,6 +416,19 @@ module.exports = function (grunt) {
});
grunt.registerTask('split', 'Compile Phaser to dist folder and splits the globals into single files', function() {
grunt.option('exclude', 'ninja,creature');
grunt.option('filename', 'phaser');
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('uglify', true);
grunt.option('split', true);
grunt.task.run('custom');
});
grunt.registerTask('test', 'Phaser Test Build (all libs)', function() {
grunt.option('exclude', 'ninja,creature');

View file

@ -16,13 +16,14 @@ Thousands of developers worldwide use it. From indies and multi-national digital
* **Read:** Subscribe to the [Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E) and grab our [Phaser Books](http://phaser.io/shop)
* **Chat:** [#phaserio IRC channel](http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/) on freenode
* **Extend:** With [Phaser Plugins](https://github.com/photonstorm/phaser-plugins)
* **Be awesome:** Support our work by buying our [books](http://phaser.io/shop/books) and [plugins](http://phaser.io/shop/plugins)
* **Be awesome:** Support the future of Phaser on [Patreon](https://www.patreon.com/photonstorm) or by buying our [books](http://phaser.io/shop/books) and [plugins](http://phaser.io/shop/plugins)
![div](http://www.phaser.io/images/github/div.png)
## Index
- [What's New?](#whats-new)
- [Support Phaser](#patreon)
- [Download Phaser](#download)
- [Getting Started](#getting-started)
- [Using Phaser](#using-phaser)
@ -39,21 +40,17 @@ Thousands of developers worldwide use it. From indies and multi-national digital
<div align="center"><img src="http://phaser.io/images/github/news.jpg"></div>
> 24th July 2015
> 29th July 2015
Phaser 2.4 is another huge update. We had to bump the version number from 2.3 directly to 2.4 because of some API adjustments, all of which are fully detailed in the [Change Log](#change-log). While it's true we could have released it over a few smaller point releases, that just isn't how the cookie crumbled this time. _Be sure to pay attention to the previous deprecated API calls that have been removed in 2.4._
So although you had to wait for it a couple months more than usual, Phaser 2.4 is quite simply an **epic release** - there is no two ways about it! Brand new video component? Check. Support for fully boned Creature animations? Check. Brand new Cache and Loader updates? Check. Dynamic sprite and gradient generator? Check. Literally hundreds of updates, enhancements and fixes across the entire codebase? Yup, those too! The Change Log seems to scroll on forever, yet the overall package size continues to come down as we optimise and streamline our code too (this release actually builds smaller than 2.3 did, just 80KB min + gz)
A few people on the forum have asked how Phaser is funded: Phaser is a fully open-source project and as such we have no _direct_ income from it at all. All development is funded by the client work that [my company](http://www.photonstorm.com) takes on. And of course the contributions from the incredible community (who also volunteer their skills for free).
Sometimes this work directly impacts on Phaser. For example we recently built [5 games](http://www.insideouthq.com) for the new Pixar film Inside Out. Being Pixar they of course had high video requirements, so we literally coded from scratch the way videos were handled and added in video stream support in the process. Very often though our work simply uses Phaser but doesn't enhance it. Which is why if you buy any of the books or plugins we have on sale it really does make a difference! It buys us time to work on Phaser un-interrupted, which in turn benefits everyone. Some have asked if we could add a 'donate' button to the site, but instead I'd rather you get value from your money - so if we release a new plugin, book or magazine you like the look of, please do consider it a donation towards the continued work we all put in.
Money stuff aside please enjoy this brand new release. We'll carry on supporting Phaser 2 for the rest of 2015 _at least_, while development of the Phaser 3 renderer proceeds at a rapid pace too.
Make sure you check out the Phaser web site. We are going to be adding in stacks of new examples and features in the coming weeks.
But that's all for now. I hope you enjoy Phaser 2.4. Happy coding everyone! See you on the forums.
Also we'd be extremely grateful if you could get involved with our [Patreon campaign](https://www.patreon.com/photonstorm). We've got some really ambitious plans for how we'd like to see Phaser evolve in the future. Hopefully together we can reach that goal faster.
But that's all for now. I hope you enjoy Phaser 2.4.
Happy coding everyone! See you on the forums.
@ -65,6 +62,13 @@ Rich - [@photonstorm](https://twitter.com/photonstorm)
![div](http://www.phaser.io/images/github/div.png)
<a name="patreon"></a>
## Support Phaser on Patreon
![patreon](http://www.phaser.io/images/patreon.png)
Please help support the future development of Phaser through our [Patreon campaign](https://www.patreon.com/photonstorm). We've some exciting plans and there's so much we'd like to do - let's see if we can all work together to make this possible.
<a name="download"></a>
## Download Phaser
@ -242,9 +246,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
<a name="change-log"></a>
## Change Log
## Version 2.4.2 - "Altara" - in dev
### New Features
## Version 2.4.2 - "Altara" - 29th July 2015
### Updates
@ -260,15 +262,11 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
* Device.canPlayVideo now checks for `ogv` as a valid file extension for OGG video files (thanks @JB-Tellez #1928)
* Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called `Sound.destroy` on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling `Cache.removeSound` (#1946)
### Bug Fixes
* DeviceButton would try to set `altKey`, `shiftKey` and `ctrlKey` even for Joypads (thanks @zatch #1939)
* Pointer.move would accidentally reset the `isDown` status of the Pointer on touch devices, which broke things like Sprite input events when built to native apps or run locally (#1932 #1943)
* Pointer.onDown (and input enabled items like Buttons) would fail on FireFox / Linux and CocoonJS (#1944 #1945)
For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).

View file

@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.4.2 "Altara" - Built: Tue Jul 28 2015 14:17:06
* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:28
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
@ -77,7 +77,7 @@ PIXI.CANVAS_RENDERER = 1;
*/
PIXI.VERSION = "v2.2.8";
// used to create uids for various pixi objects..
// used to create uids for various pixi objects.
PIXI._UID = 0;
if (typeof(Float32Array) != 'undefined')
@ -10383,7 +10383,7 @@ var Phaser = Phaser || {
* @constant
* @type {string}
*/
VERSION: '2.4.2-dev',
VERSION: '2.4.2',
/**
* An array of Phaser game instances.
@ -43876,6 +43876,8 @@ Phaser.Text.fontPropertiesContext = Phaser.Text.fontPropertiesCanvas.getContext(
* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
*
* If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.
*
* @class Phaser.BitmapText
* @constructor
* @extends PIXI.DisplayObjectContainer

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@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.4.2 "Altara" - Built: Tue Jul 28 2015 14:17:23
* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:45
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
@ -77,7 +77,7 @@ PIXI.CANVAS_RENDERER = 1;
*/
PIXI.VERSION = "v2.2.8";
// used to create uids for various pixi objects..
// used to create uids for various pixi objects.
PIXI._UID = 0;
if (typeof(Float32Array) != 'undefined')
@ -9189,7 +9189,7 @@ var Phaser = Phaser || {
* @constant
* @type {string}
*/
VERSION: '2.4.2-dev',
VERSION: '2.4.2',
/**
* An array of Phaser game instances.

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@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.4.2 "Altara" - Built: Tue Jul 28 2015 14:17:15
* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:37
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
@ -77,7 +77,7 @@ PIXI.CANVAS_RENDERER = 1;
*/
PIXI.VERSION = "v2.2.8";
// used to create uids for various pixi objects..
// used to create uids for various pixi objects.
PIXI._UID = 0;
if (typeof(Float32Array) != 'undefined')
@ -10383,7 +10383,7 @@ var Phaser = Phaser || {
* @constant
* @type {string}
*/
VERSION: '2.4.2-dev',
VERSION: '2.4.2',
/**
* An array of Phaser game instances.
@ -43876,6 +43876,8 @@ Phaser.Text.fontPropertiesContext = Phaser.Text.fontPropertiesCanvas.getContext(
* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
*
* If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.
*
* @class Phaser.BitmapText
* @constructor
* @extends PIXI.DisplayObjectContainer

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@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.4.2 "Altara" - Built: Tue Jul 28 2015 14:16:55
* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:16
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
@ -13690,7 +13690,7 @@ PIXI.CANVAS_RENDERER = 1;
*/
PIXI.VERSION = "v2.2.8";
// used to create uids for various pixi objects..
// used to create uids for various pixi objects.
PIXI._UID = 0;
if (typeof(Float32Array) != 'undefined')
@ -23996,7 +23996,7 @@ var Phaser = Phaser || {
* @constant
* @type {string}
*/
VERSION: '2.4.2-dev',
VERSION: '2.4.2',
/**
* An array of Phaser game instances.
@ -57489,6 +57489,8 @@ Phaser.Text.fontPropertiesContext = Phaser.Text.fontPropertiesCanvas.getContext(
* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
*
* If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.
*
* @class Phaser.BitmapText
* @constructor
* @extends PIXI.DisplayObjectContainer

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2
build/phaser.min.js vendored

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@ -1467,7 +1467,7 @@ If you want to make a custom filter this should be your base class.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

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@ -2611,7 +2611,7 @@ Atexture is still 100% usable and will simply be reuploaded if there is a sprite
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1658,7 +1658,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1212,7 +1212,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1477,7 +1477,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -2503,7 +2503,7 @@ Disable this by setting this to false. For example if your game has a canvas fil
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1965,7 +1965,7 @@ This property is only applicable if using tintWithPerPixel.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

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@ -1625,7 +1625,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -3621,7 +3621,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -5254,7 +5254,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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</div>

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@ -1685,7 +1685,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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@ -2158,7 +2158,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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@ -1824,7 +1824,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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</div>

View file

@ -8442,7 +8442,7 @@ Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1212,7 +1212,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2297,7 +2297,7 @@ this function is taken from Starling Framework as its pretty neat ;)</p>
<span class="jsdoc-message">
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on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1681,7 +1681,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1949,7 +1949,7 @@ http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf<
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1288,7 +1288,7 @@ Slightly modified by Mat Groves (matgroves.com);</p>
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on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1625,7 +1625,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2899,7 +2899,7 @@ irrespective of the actual frame size or placement (which can be influenced by t
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5701,7 +5701,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -6170,7 +6170,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1271,7 +1271,7 @@ And here you have a hundred sprites that will be renderer at the speed of light<
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5509,7 +5509,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5695,7 +5695,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1625,7 +1625,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2980,7 +2980,7 @@ If the image is not in the texture cache it will be created and loaded.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -6586,7 +6586,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1625,7 +1625,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2755,7 +2755,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -2146,7 +2146,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</div>

View file

@ -3127,7 +3127,7 @@ Disable this by setting this to false. For example: if your game has a canvas fi
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:03 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1508,7 +1508,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -4355,7 +4355,7 @@ If <code>dispatchComplete</code> is true it will dispatch the complete events, o
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -3569,7 +3569,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2082,7 +2082,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2820,7 +2820,7 @@ Returns null if not found.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2739,7 +2739,7 @@ for forward compatibility make sure to pass in actual numbers.</p>
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on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2106,7 +2106,7 @@ The JSON follows the format of that created by https://github.com/tonistiigi/aud
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -14662,7 +14662,7 @@ If not given the dimensions defaults to the full size of the context.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1130,6 +1130,7 @@ Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesigner
Littera (Web-based, free): http://kvazars.com/littera/</p>
<p>For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson</p>
<p>If you were using an older version of Phaser (&lt; 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.</p>
</div>
@ -1450,7 +1451,7 @@ converting a valid XML file through the popular X2JS library. An online tool for
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-52">line 52</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-54">line 54</a>
</dt>
@ -1558,7 +1559,7 @@ converting a valid XML file through the popular X2JS library. An online tool for
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-470">line 470</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-472">line 472</a>
</dt>
@ -1743,7 +1744,7 @@ However you can use <code>Group.getFirstAlive</code> in conjunction with this pr
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-90">line 90</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-92">line 92</a>
</dt>
@ -2615,7 +2616,7 @@ and can be checked in any sub-systems or plugins it is being destroyed from.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-151">line 151</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-153">line 153</a>
</dt>
@ -3009,7 +3010,7 @@ regardless where in the world the camera is.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-514">line 514</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-516">line 516</a>
</dt>
@ -3065,7 +3066,7 @@ regardless where in the world the camera is.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-536">line 536</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-538">line 538</a>
</dt>
@ -3934,7 +3935,7 @@ based on the last whitespace character found in the line.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-582">line 582</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-584">line 584</a>
</dt>
@ -4367,7 +4368,7 @@ such as with Buttons or other Input events.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-73">line 73</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-75">line 75</a>
</dt>
@ -5035,7 +5036,7 @@ This is the same as <code>x + width - offsetX</code>.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-560">line 560</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-562">line 562</a>
</dt>
@ -5091,7 +5092,7 @@ This is the same as <code>x + width - offsetX</code>.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-85">line 85</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-87">line 87</a>
</dt>
@ -5147,7 +5148,7 @@ This is the same as <code>x + width - offsetX</code>.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-79">line 79</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-81">line 81</a>
</dt>
@ -5203,7 +5204,7 @@ This is the same as <code>x + width - offsetX</code>.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-492">line 492</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-494">line 494</a>
</dt>
@ -5446,7 +5447,7 @@ This ability allows you to check any of the matrix values and perform actions su
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-67">line 67</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-69">line 69</a>
</dt>
@ -7618,7 +7619,7 @@ it doesn't destroy the object or free it up from memory.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-196">line 196</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-198">line 198</a>
</dt>
@ -7708,7 +7709,7 @@ it doesn't destroy the object or free it up from memory.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-185">line 185</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-187">line 187</a>
</dt>
@ -7803,7 +7804,7 @@ by calling this method.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-412">line 412</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-414">line 414</a>
</dt>
@ -9108,7 +9109,7 @@ by calling this method.</p>
<dt class="tag-source">Source -
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-215">line 215</a>
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-217">line 217</a>
</dt>
@ -9787,7 +9788,7 @@ Remember if this Game Object has any children you should call update on those to
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -14223,7 +14223,7 @@ or the rectangle it references, then you need to update the crop frame by callin
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -8061,7 +8061,7 @@ This is called automatically when the WebGL context is lost and then restored.</
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1906">line 1906</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1922">line 1922</a>
</dt>
@ -8274,7 +8274,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1956">line 1956</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1972">line 1972</a>
</dt>
@ -9059,7 +9059,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt>
<h4 class="name "
id="getFrame"><span class="type-signature"></span>getFrame<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
id="getFrame"><span class="type-signature"></span>getFrame<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
@ -9090,9 +9090,13 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -9115,13 +9119,64 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
@ -9198,7 +9253,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt>
<h4 class="name "
id="getFrameByIndex"><span class="type-signature"></span>getFrameByIndex<span class="signature">(key, index)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
id="getFrameByIndex"><span class="type-signature"></span>getFrameByIndex<span class="signature">(key, index, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
@ -9229,9 +9284,13 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -9254,9 +9313,21 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
@ -9277,13 +9348,64 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The index of the frame you want to get.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
</tbody>
</table>
@ -9333,7 +9455,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1486">line 1486</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1496">line 1496</a>
</dt>
@ -9360,7 +9482,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt>
<h4 class="name "
id="getFrameByName"><span class="type-signature"></span>getFrameByName<span class="signature">(key, name)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
id="getFrameByName"><span class="type-signature"></span>getFrameByName<span class="signature">(key, name, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
@ -9391,9 +9513,13 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -9416,9 +9542,21 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
@ -9439,13 +9577,64 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the frame you want to get.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
</tbody>
</table>
@ -9495,7 +9684,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1509">line 1509</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1520">line 1520</a>
</dt>
@ -9522,7 +9711,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt>
<h4 class="name "
id="getFrameCount"><span class="type-signature"></span>getFrameCount<span class="signature">(key)</span><span class="type-signature"> &rarr; {number}</span></h4>
id="getFrameCount"><span class="type-signature"></span>getFrameCount<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
@ -9553,9 +9742,13 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -9578,13 +9771,64 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the FrameData you want.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
@ -9634,7 +9878,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1415">line 1415</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1418">line 1418</a>
</dt>
@ -9661,7 +9905,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt>
<h4 class="name "
id="getFrameData"><span class="type-signature"></span>getFrameData<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
id="getFrameData"><span class="type-signature"></span>getFrameData<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
@ -9694,9 +9938,13 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -9719,13 +9967,64 @@ If an object in the cache has a <code>destroy</code> method it will also be call
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
@ -9775,7 +10074,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1437">line 1437</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1441">line 1441</a>
</dt>
@ -10580,7 +10879,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1622">line 1622</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1634">line 1634</a>
</dt>
@ -10963,7 +11262,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1565">line 1565</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1577">line 1577</a>
</dt>
@ -11115,7 +11414,7 @@ creates a new PIXI.Texture object which is then returned.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1532">line 1532</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1544">line 1544</a>
</dt>
@ -12242,7 +12541,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1597">line 1597</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1609">line 1609</a>
</dt>
@ -12551,7 +12850,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt>
<h4 class="name "
id="hasFrameData"><span class="type-signature"></span>hasFrameData<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
id="hasFrameData"><span class="type-signature"></span>hasFrameData<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
@ -12582,9 +12881,13 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
@ -12607,13 +12910,64 @@ Be aware that every call to this function makes a DOM src query, so use carefull
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
@ -12663,7 +13017,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1454">line 1454</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1461">line 1461</a>
</dt>
@ -13301,7 +13655,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1756">line 1756</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1772">line 1772</a>
</dt>
@ -13422,7 +13776,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1771">line 1771</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1787">line 1787</a>
</dt>
@ -13543,7 +13897,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1786">line 1786</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1802">line 1802</a>
</dt>
@ -13664,7 +14018,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1654">line 1654</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1666">line 1666</a>
</dt>
@ -13841,7 +14195,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1669">line 1669</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1681">line 1681</a>
</dt>
@ -13962,7 +14316,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1801">line 1801</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1817">line 1817</a>
</dt>
@ -14083,7 +14437,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1726">line 1726</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1742">line 1742</a>
</dt>
@ -14204,7 +14558,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1861">line 1861</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1877">line 1877</a>
</dt>
@ -14325,7 +14679,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1846">line 1846</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1862">line 1862</a>
</dt>
@ -14362,6 +14716,9 @@ then it will persist in memory.</p>
<div class="description">
<p>Removes a sound from the cache.</p>
<p>If any <code>Phaser.Sound</code> objects use the audio file in the cache that you remove with this method, they will
<em>automatically</em> destroy themselves. If you wish to have full control over when Sounds are destroyed then
you must finish your house-keeping and destroy them all yourself first, before calling this method.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere
then it will persist in memory.</p>
</div>
@ -14446,7 +14803,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1696">line 1696</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1708">line 1708</a>
</dt>
@ -14567,7 +14924,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1876">line 1876</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1892">line 1892</a>
</dt>
@ -14688,7 +15045,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1711">line 1711</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1727">line 1727</a>
</dt>
@ -14809,7 +15166,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1891">line 1891</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1907">line 1907</a>
</dt>
@ -14930,7 +15287,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1741">line 1741</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1757">line 1757</a>
</dt>
@ -15051,7 +15408,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1831">line 1831</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1847">line 1847</a>
</dt>
@ -15172,7 +15529,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1816">line 1816</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1832">line 1832</a>
</dt>
@ -15381,7 +15738,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1467">line 1467</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1477">line 1477</a>
</dt>
@ -15549,7 +15906,7 @@ then it will persist in memory.</p>
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@ -3754,7 +3754,7 @@ without having to use game.camera.x and game.camera.y.</p>
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@ -3213,7 +3213,7 @@ patchy on earlier browsers, especially on mobile.</p>
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@ -4839,7 +4839,7 @@ This method checks the radius distances between the two Circle objects to see if
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@ -11832,7 +11832,7 @@ endian-independent method, use fromRGBA(rgba) and toRGBA(r, g, b, a).</p>
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@ -1277,7 +1277,7 @@ Working in radians is slightly faster as it doesn't have to perform any calculat
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@ -1491,7 +1491,7 @@ If you need to reset an already running animation do so directly on the Animatio
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@ -1337,7 +1337,7 @@ Returns <code>true</code> if they do, otherwise <code>false</code> if fully outs
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@ -1560,7 +1560,7 @@ This is the same as <code>y - offsetY</code>.</p>
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@ -1588,7 +1588,7 @@ because the World is the root Group from which all Game Objects descend.</p>
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@ -2432,7 +2432,7 @@ Remember if this Game Object has any children you should call update on those to
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@ -1534,7 +1534,7 @@ or the rectangle it references, then you need to update the crop frame by callin
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@ -1386,7 +1386,7 @@
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@ -1418,7 +1418,7 @@ and nulls its reference to <code>game</code>, freeing it up for garbage collecti
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@ -1412,7 +1412,7 @@ Called automatically by the Game Object.</p>
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@ -1451,7 +1451,7 @@ the health value never exceeds the maximum.</p>
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@ -1274,7 +1274,7 @@
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@ -1473,7 +1473,7 @@ Called automatically by the Game Object.</p>
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@ -1347,7 +1347,7 @@ for this Game Object and it will then start to process click / touch events and
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@ -1672,7 +1672,7 @@ it doesn't destroy the object or free it up from memory.</p>
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@ -1928,7 +1928,7 @@ it can be useful to adjust the dimensions directly in this way.</p>
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@ -1371,7 +1371,7 @@ It should be fine for low-volume testing where physics isn't required.</p>
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@ -1561,7 +1561,7 @@ Called automatically by the Game Object.</p>
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@ -1449,7 +1449,7 @@
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@ -1658,7 +1658,7 @@ or pass <code>null</code> for the <code>maxX</code> and <code>maxY</code> parame
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@ -1274,7 +1274,7 @@
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@ -2455,7 +2455,7 @@ for sprites the same way you use any other texture: <code>game.add.sprite(0, 0,
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@ -9401,7 +9401,7 @@ Remember if this Game Object has any children you should call update on those to
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@ -2695,7 +2695,7 @@ inLayoutViewport(element, -100) is <code>true</code> if the element is in the vi
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@ -6433,7 +6433,7 @@ It used to work in Chrome, but then they removed the ability: <a href="http://sr
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@ -1554,7 +1554,7 @@ If not currently down it returns -1.</p>
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-305">line 305</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-311">line 311</a>
</dt>
@ -2396,7 +2396,7 @@ and clears the parent and game references.</p>
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-284">line 284</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-290">line 290</a>
</dt>
@ -2556,7 +2556,7 @@ Just pressed is considered true if the button was pressed down within the durati
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-232">line 232</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-238">line 238</a>
</dt>
@ -2716,7 +2716,7 @@ Just released is considered as being true if the button was released within the
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-248">line 248</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-254">line 254</a>
</dt>
@ -2842,7 +2842,7 @@ Just released is considered as being true if the button was released within the
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-217">line 217</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-223">line 223</a>
</dt>
@ -2912,7 +2912,7 @@ Just released is considered as being true if the button was released within the
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-264">line 264</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-270">line 270</a>
</dt>
@ -3256,7 +3256,7 @@ Handles the button up state.</p>
<dt class="tag-source">Source -
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-186">line 186</a>
<a href="src_input_DeviceButton.js.html">input/DeviceButton.js</a>, <a href="src_input_DeviceButton.js.html#sunlight-1-line-189">line 189</a>
</dt>
@ -3305,7 +3305,7 @@ Handles the button up state.</p>
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View file

@ -1633,7 +1633,7 @@
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View file

@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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View file

@ -1355,7 +1355,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1633,7 +1633,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1633,7 +1633,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1633,7 +1633,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -1633,7 +1633,7 @@
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Fri Jul 24 2015 13:29:48 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Jul 29 2015 14:57:54 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

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