mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 14:10:42 +00:00
Updated @memberOf to @memberof
This commit is contained in:
parent
1e7251ba97
commit
4b1c762296
223 changed files with 225 additions and 225 deletions
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@ -64,7 +64,7 @@ var GetValue = require('../utils/object/GetValue');
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* So multiple Game Objects can have playheads all pointing to this one Animation instance.
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*
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* @class Animation
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* @memberOf Phaser.Animations
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* @memberof Phaser.Animations
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* @constructor
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* @since 3.0.0
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*
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@ -25,7 +25,7 @@ var Class = require('../utils/Class');
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* AnimationFrames are generated automatically by the Animation class.
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*
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* @class AnimationFrame
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* @memberOf Phaser.Animations
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* @memberof Phaser.Animations
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* @constructor
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* @since 3.0.0
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*
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@ -30,7 +30,7 @@ var Pad = require('../utils/string/Pad');
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*
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* @class AnimationManager
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* @extends Phaser.Events.EventEmitter
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* @memberOf Phaser.Animations
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* @memberof Phaser.Animations
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* @constructor
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* @since 3.0.0
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*
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@ -221,7 +221,7 @@ var ValueToColor = require('../display/color/ValueToColor');
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* The active game configuration settings, parsed from a {@link GameConfig} object.
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*
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* @class Config
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* @memberOf Phaser.Boot
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* @memberof Phaser.Boot
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* @constructor
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* @since 3.0.0
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*
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@ -47,7 +47,7 @@ if (typeof PLUGIN_FBINSTANT)
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* made available to you via the Phaser.Scene Systems class instead.
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*
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* @class Game
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* @memberOf Phaser
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* @memberof Phaser
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* @constructor
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* @since 3.0.0
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*
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@ -33,7 +33,7 @@ var RequestAnimationFrame = require('../dom/RequestAnimationFrame');
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* [description]
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*
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* @class TimeStep
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* @memberOf Phaser.Boot
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* @memberof Phaser.Boot
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* @constructor
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* @since 3.0.0
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*
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2
src/cache/BaseCache.js
vendored
2
src/cache/BaseCache.js
vendored
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@ -17,7 +17,7 @@ var EventEmitter = require('eventemitter3');
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* Keys are string-based.
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*
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* @class BaseCache
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* @memberOf Phaser.Cache
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* @memberof Phaser.Cache
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* @constructor
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* @since 3.0.0
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*/
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2
src/cache/CacheManager.js
vendored
2
src/cache/CacheManager.js
vendored
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@ -16,7 +16,7 @@ var Class = require('../utils/Class');
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* instances, one per type of file. You can also add your own custom caches.
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*
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* @class CacheManager
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* @memberOf Phaser.Cache
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* @memberof Phaser.Cache
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* @constructor
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* @since 3.0.0
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*
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@ -67,7 +67,7 @@ var Vector2 = require('../../math/Vector2');
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* to when they were added to the Camera class.
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*
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* @class BaseCamera
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* @memberOf Phaser.Cameras.Scene2D
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* @memberof Phaser.Cameras.Scene2D
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* @constructor
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* @since 3.12.0
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*
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@ -39,7 +39,7 @@ var Vector2 = require('../../math/Vector2');
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* A Camera also has built-in special effects including Fade, Flash and Camera Shake.
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*
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* @class Camera
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* @memberOf Phaser.Cameras.Scene2D
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* @memberof Phaser.Cameras.Scene2D
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* @constructor
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* @since 3.0.0
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*
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@ -63,7 +63,7 @@ var RectangleContains = require('../../geom/rectangle/Contains');
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* A Camera also has built-in special effects including Fade, Flash, Camera Shake, Pan and Zoom.
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*
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* @class CameraManager
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* @memberOf Phaser.Cameras.Scene2D
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* @memberof Phaser.Cameras.Scene2D
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* @constructor
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* @since 3.0.0
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*
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@ -20,7 +20,7 @@ var Class = require('../../../utils/Class');
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* which is invoked each frame for the duration of the effect, if required.
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*
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* @class Fade
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* @memberOf Phaser.Cameras.Scene2D.Effects
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* @memberof Phaser.Cameras.Scene2D.Effects
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* @constructor
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* @since 3.5.0
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*
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@ -20,7 +20,7 @@ var Class = require('../../../utils/Class');
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* which is invoked each frame for the duration of the effect, if required.
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*
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* @class Flash
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* @memberOf Phaser.Cameras.Scene2D.Effects
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* @memberof Phaser.Cameras.Scene2D.Effects
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* @constructor
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* @since 3.5.0
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*
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@ -23,7 +23,7 @@ var EaseMap = require('../../../math/easing/EaseMap');
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* which is invoked each frame for the duration of the effect if required.
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*
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* @class Pan
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* @memberOf Phaser.Cameras.Scene2D.Effects
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* @memberof Phaser.Cameras.Scene2D.Effects
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* @constructor
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* @since 3.11.0
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*
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@ -21,7 +21,7 @@ var Vector2 = require('../../../math/Vector2');
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* which is invoked each frame for the duration of the effect if required.
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*
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* @class Shake
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* @memberOf Phaser.Cameras.Scene2D.Effects
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* @memberof Phaser.Cameras.Scene2D.Effects
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* @constructor
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* @since 3.5.0
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*
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@ -18,7 +18,7 @@ var EaseMap = require('../../../math/easing/EaseMap');
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* which is invoked each frame for the duration of the effect if required.
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*
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* @class Zoom
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* @memberOf Phaser.Cameras.Scene2D.Effects
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* @memberof Phaser.Cameras.Scene2D.Effects
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* @constructor
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* @since 3.11.0
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*
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@ -33,7 +33,7 @@ var GetValue = require('../../utils/object/GetValue');
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* [description]
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*
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* @class FixedKeyControl
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* @memberOf Phaser.Cameras.Controls
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* @memberof Phaser.Cameras.Controls
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* @constructor
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* @since 3.0.0
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*
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@ -41,7 +41,7 @@ var GetValue = require('../../utils/object/GetValue');
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* [description]
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*
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* @class SmoothedKeyControl
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* @memberOf Phaser.Cameras.Controls
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* @memberof Phaser.Cameras.Controls
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* @constructor
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* @since 3.0.0
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*
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@ -17,7 +17,7 @@ var Vector2 = require('../math/Vector2');
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*
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* @class CubicBezier
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* @extends Phaser.Curves.Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -16,7 +16,7 @@ var Vector2 = require('../math/Vector2');
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* Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
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*
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* @class Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -48,7 +48,7 @@ var Vector2 = require('../math/Vector2');
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*
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* @class Ellipse
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* @extends Phaser.Curves.Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -20,7 +20,7 @@ var tmpVec2 = new Vector2();
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*
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* @class Line
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* @extends Phaser.Curves.Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -15,7 +15,7 @@ var Vector2 = require('../math/Vector2');
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*
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* @class QuadraticBezier
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* @extends Phaser.Curves.Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.2.0
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*
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@ -17,7 +17,7 @@ var Vector2 = require('../math/Vector2');
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*
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* @class Spline
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* @extends Phaser.Curves.Curve
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -12,7 +12,7 @@ var Vector2 = require('../../math/Vector2');
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* [description]
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*
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* @class MoveTo
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -32,7 +32,7 @@ var Vector2 = require('../../math/Vector2');
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* [description]
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*
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* @class Path
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* @memberOf Phaser.Curves
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* @memberof Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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@ -22,7 +22,7 @@ var Class = require('../utils/Class');
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* or have a property called `events` that is an instance of it.
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*
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* @class DataManager
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* @memberOf Phaser.Data
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* @memberof Phaser.Data
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* @constructor
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* @since 3.0.0
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*
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@ -16,7 +16,7 @@ var PluginCache = require('../plugins/PluginCache');
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*
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* @class DataManagerPlugin
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* @extends Phaser.Data.DataManager
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* @memberOf Phaser.Data
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* @memberof Phaser.Data
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* @constructor
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* @since 3.0.0
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*
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@ -15,7 +15,7 @@ var RGBToHSV = require('./RGBToHSV');
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* The Color class holds a single color value and allows for easy modification and reading of it.
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*
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* @class Color
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* @memberOf Phaser.Display
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* @memberof Phaser.Display
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* @constructor
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* @since 3.0.0
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*
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@ -11,7 +11,7 @@ var Class = require('../../utils/Class');
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* [description]
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*
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* @class BitmapMask
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* @memberOf Phaser.Display.Masks
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* @memberof Phaser.Display.Masks
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* @constructor
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* @since 3.0.0
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*
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@ -15,7 +15,7 @@ var Class = require('../../utils/Class');
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* The Geometry Mask's location matches the location of its Graphics object, not the location of the masked objects. Moving or transforming the underlying Graphics object will change the mask (and affect the visibility of any masked objects), whereas moving or transforming a masked object will not affect the mask. You can think of the Geometry Mask (or rather, of the its Graphics object) as an invisible curtain placed in front of all masked objects which has its own visual properties and, naturally, respects the camera's visual properties, but isn't affected by and doesn't follow the masked objects by itself.
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*
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* @class GeometryMask
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* @memberOf Phaser.Display.Masks
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* @memberof Phaser.Display.Masks
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* @constructor
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* @since 3.0.0
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*
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@ -13,7 +13,7 @@ var NOOP = require('../utils/NOOP');
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* This is invoked automatically by the Phaser.Game instance.
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*
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* @class RequestAnimationFrame
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* @memberOf Phaser.DOM
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* @memberof Phaser.DOM
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* @constructor
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* @since 3.0.0
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*/
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@ -20,7 +20,7 @@ var VisualBounds = require('./VisualBounds');
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* [description]
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*
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* @class ScaleManager
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* @memberOf Phaser.DOM
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* @memberof Phaser.DOM
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* @constructor
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* @since 3.15.0
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*
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@ -9,7 +9,7 @@
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*
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* @name Phaser.ScaleManager
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* @enum {integer}
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* @memberOf Phaser
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* @memberof Phaser
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* @readonly
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* @since 3.15.0
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*/
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@ -13,7 +13,7 @@ var PluginCache = require('../plugins/PluginCache');
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* EventEmitter is a Scene Systems plugin compatible version of eventemitter3.
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*
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* @class EventEmitter
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* @memberOf Phaser.Events
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* @memberof Phaser.Events
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* @constructor
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* @since 3.0.0
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*/
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@ -19,7 +19,7 @@ var StableSort = require('../utils/array/StableSort');
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*
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* @class DisplayList
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* @extends Phaser.Structs.List.<Phaser.GameObjects.GameObject>
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -16,7 +16,7 @@ var EventEmitter = require('eventemitter3');
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* Instead, use them as the base for your own custom classes.
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*
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* @class GameObject
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @extends Phaser.Events.EventEmitter
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* @constructor
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* @since 3.0.0
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@ -585,7 +585,7 @@ var GameObject = new Class({
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* The bitmask that `GameObject.renderFlags` is compared against to determine if the Game Object will render or not.
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*
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* @constant {integer} RENDER_MASK
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* @memberOf Phaser.GameObjects.GameObject
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* @memberof Phaser.GameObjects.GameObject
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* @default
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*/
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GameObject.RENDER_MASK = 15;
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@ -17,7 +17,7 @@ var PluginCache = require('../plugins/PluginCache');
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* methods into the class.
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*
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* @class GameObjectCreator
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -16,7 +16,7 @@ var PluginCache = require('../plugins/PluginCache');
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* methods into the class.
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*
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* @class GameObjectFactory
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* Some or all of these Game Objects may also be part of the Scene's [Display List]{@link Phaser.GameObjects.DisplayList}, for Rendering.
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*
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* @class UpdateList
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -59,7 +59,7 @@ var Render = require('./DynamicBitmapTextRender');
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*
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* @class DynamicBitmapText
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* @extends Phaser.GameObjects.BitmapText
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -77,7 +77,7 @@ var Render = require('./BitmapTextRender');
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*
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* @class BitmapText
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* @extends Phaser.GameObjects.GameObject
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -37,7 +37,7 @@ var List = require('../../structs/List');
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*
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* @class Blitter
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* @extends Phaser.GameObjects.GameObject
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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@ -23,7 +23,7 @@ var Class = require('../../utils/Class');
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* handled via the Blitter parent.
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*
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* @class Bob
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* @memberOf Phaser.GameObjects.Blitter
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* @memberof Phaser.GameObjects.Blitter
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* @constructor
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* @since 3.0.0
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*
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@ -70,7 +70,7 @@ var Class = require('../../utils/Class');
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* This controller lives as an instance within a Game Object, accessible as `sprite.anims`.
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*
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* @class Animation
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* @memberOf Phaser.GameObjects.Components
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* @memberof Phaser.GameObjects.Components
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* @constructor
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* @since 3.0.0
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*
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@ -20,7 +20,7 @@ var Vector2 = require('../../math/Vector2');
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* ```
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*
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* @class TransformMatrix
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* @memberOf Phaser.GameObjects.Components
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* @memberof Phaser.GameObjects.Components
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* @constructor
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* @since 3.0.0
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*
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@ -53,7 +53,7 @@ var Vector2 = require('../../math/Vector2');
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*
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* @class Container
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* @extends Phaser.GameObjects.GameObject
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* @memberOf Phaser.GameObjects
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.4.0
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*
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@ -9,7 +9,7 @@
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*
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* @name Phaser.CSSBlendModes
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* @enum {string}
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* @memberOf Phaser
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||||
* @memberof Phaser
|
||||
* @readonly
|
||||
* @since 3.12.0
|
||||
*/
|
||||
|
|
|
@ -17,7 +17,7 @@ var Vector4 = require('../../math/Vector4');
|
|||
*
|
||||
* @class DOMElement
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.12.0
|
||||
*
|
||||
|
|
|
@ -104,7 +104,7 @@ var Render = require('./GraphicsRender');
|
|||
*
|
||||
* @class Graphics
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -101,7 +101,7 @@ var Sprite = require('../sprite/Sprite');
|
|||
* Groups themselves aren't displayable, and can't be positioned, rotated, scaled, or hidden.
|
||||
*
|
||||
* @class Group
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
* @param {Phaser.Scene} scene - The scene this group belongs to.
|
||||
|
|
|
@ -20,7 +20,7 @@ var ImageRender = require('./ImageRender');
|
|||
*
|
||||
* @class Image
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -18,7 +18,7 @@ var Utils = require('../../renderer/webgl/Utils');
|
|||
* They can also simply be used to represent a point light for your own purposes.
|
||||
*
|
||||
* @class Light
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -21,7 +21,7 @@ var Utils = require('../../renderer/webgl/Utils');
|
|||
* Affects the rendering of Game Objects using the `Light2D` pipeline.
|
||||
*
|
||||
* @class LightsManager
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*/
|
||||
|
|
|
@ -32,7 +32,7 @@ var PluginCache = require('../../plugins/PluginCache');
|
|||
*
|
||||
* @class LightsPlugin
|
||||
* @extends Phaser.GameObjects.LightsManager
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -15,7 +15,7 @@ var MeshRender = require('./MeshRender');
|
|||
*
|
||||
* @class Mesh
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
|
|
|
@ -95,7 +95,7 @@ var Wrap = require('../../math/Wrap');
|
|||
* Facilitates changing Particle properties as they are emitted and throughout their lifetime.
|
||||
*
|
||||
* @class EmitterOp
|
||||
* @memberOf Phaser.GameObjects.Particles
|
||||
* @memberof Phaser.GameObjects.Particles
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -22,7 +22,7 @@ var GetFastValue = require('../../utils/object/GetFastValue');
|
|||
* [description]
|
||||
*
|
||||
* @class GravityWell
|
||||
* @memberOf Phaser.GameObjects.Particles
|
||||
* @memberof Phaser.GameObjects.Particles
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -14,7 +14,7 @@ var DistanceBetween = require('../../math/distance/DistanceBetween');
|
|||
* It uses its own lightweight physics system, and can interact only with its Emitter's bounds and zones.
|
||||
*
|
||||
* @class Particle
|
||||
* @memberOf Phaser.GameObjects.Particles
|
||||
* @memberof Phaser.GameObjects.Particles
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -152,7 +152,7 @@ var Wrap = require('../../math/Wrap');
|
|||
* It controls a pool of {@link Phaser.GameObjects.Particles.Particle Particles} and is controlled by a {@link Phaser.GameObjects.Particles.ParticleEmitterManager Particle Emitter Manager}.
|
||||
*
|
||||
* @class ParticleEmitter
|
||||
* @memberOf Phaser.GameObjects.Particles
|
||||
* @memberof Phaser.GameObjects.Particles
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -18,7 +18,7 @@ var Render = require('./ParticleManagerRender');
|
|||
*
|
||||
* @class ParticleEmitterManager
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects.Particles
|
||||
* @memberof Phaser.GameObjects.Particles
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -37,7 +37,7 @@ var Class = require('../../../utils/Class');
|
|||
* object as long as it includes a `contains` method for which the Particles can be tested against.
|
||||
*
|
||||
* @class DeathZone
|
||||
* @memberOf Phaser.GameObjects.Particles.Zones
|
||||
* @memberof Phaser.GameObjects.Particles.Zones
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -35,7 +35,7 @@ var Class = require('../../../utils/Class');
|
|||
* A zone that places particles on a shape's edges.
|
||||
*
|
||||
* @class EdgeZone
|
||||
* @memberOf Phaser.GameObjects.Particles.Zones
|
||||
* @memberof Phaser.GameObjects.Particles.Zones
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -31,7 +31,7 @@ var Vector2 = require('../../../math/Vector2');
|
|||
* A zone that places particles randomly within a shape's area.
|
||||
*
|
||||
* @class RandomZone
|
||||
* @memberOf Phaser.GameObjects.Particles.Zones
|
||||
* @memberof Phaser.GameObjects.Particles.Zones
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -41,7 +41,7 @@ var Vector2 = require('../../math/Vector2');
|
|||
*
|
||||
* @class PathFollower
|
||||
* @extends Phaser.GameObjects.Sprite
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -19,7 +19,7 @@ var Mesh = require('../mesh/Mesh');
|
|||
*
|
||||
* @class Quad
|
||||
* @extends Phaser.GameObjects.Mesh
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
|
|
|
@ -24,7 +24,7 @@ var UUID = require('../../utils/string/UUID');
|
|||
*
|
||||
* @class RenderTexture
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.2.0
|
||||
*
|
||||
|
|
|
@ -16,7 +16,7 @@ var Line = require('../../geom/line/Line');
|
|||
*
|
||||
* @class Shape
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -32,7 +32,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class Arc
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -29,7 +29,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class Curve
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -30,7 +30,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class Ellipse
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -27,7 +27,7 @@ var GridRender = require('./GridRender');
|
|||
*
|
||||
* @class Grid
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -26,7 +26,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class IsoBox
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -27,7 +27,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class IsoTriangle
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -26,7 +26,7 @@ var LineRender = require('./LineRender');
|
|||
*
|
||||
* @class Line
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -35,7 +35,7 @@ var Smooth = require('../../../geom/polygon/Smooth');
|
|||
*
|
||||
* @class Polygon
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -22,7 +22,7 @@ var RectangleRender = require('./RectangleRender');
|
|||
*
|
||||
* @class Rectangle
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -28,7 +28,7 @@ var Shape = require('../Shape');
|
|||
*
|
||||
* @class Star
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -24,7 +24,7 @@ var TriangleRender = require('./TriangleRender');
|
|||
*
|
||||
* @class Triangle
|
||||
* @extends Phaser.GameObjects.Shape
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
|
|
@ -23,7 +23,7 @@ var SpriteRender = require('./SpriteRender');
|
|||
*
|
||||
* @class Sprite
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -66,7 +66,7 @@ var propertyMap = {
|
|||
* Style settings for a Text object.
|
||||
*
|
||||
* @class TextStyle
|
||||
* @memberOf Phaser.GameObjects.Text
|
||||
* @memberof Phaser.GameObjects.Text
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -43,7 +43,7 @@ var TextStyle = require('../TextStyle');
|
|||
*
|
||||
* @class Text
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -42,7 +42,7 @@ var _FLAG = 8; // 1000
|
|||
*
|
||||
* @class TileSprite
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -29,7 +29,7 @@ var RectangleContains = require('../../geom/rectangle/Contains');
|
|||
*
|
||||
* @class Zone
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @memberof Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -19,7 +19,7 @@ var Random = require('./Random');
|
|||
* To render a Circle you should look at the capabilities of the Graphics class.
|
||||
*
|
||||
* @class Circle
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -19,7 +19,7 @@ var Random = require('./Random');
|
|||
* To render an Ellipse you should look at the capabilities of the Graphics class.
|
||||
*
|
||||
* @class Ellipse
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -15,7 +15,7 @@ var Vector2 = require('../../math/Vector2');
|
|||
* Defines a Line segment, a part of a line between two endpoints.
|
||||
*
|
||||
* @class Line
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -11,7 +11,7 @@ var Class = require('../../utils/Class');
|
|||
* Defines a Point in 2D space, with an x and y component.
|
||||
*
|
||||
* @class Point
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -13,7 +13,7 @@ var GetPoints = require('./GetPoints');
|
|||
* [description]
|
||||
*
|
||||
* @class Polygon
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -16,7 +16,7 @@ var Random = require('./Random');
|
|||
* Encapsulates a 2D rectangle defined by its corner point in the top-left and its extends in x (width) and y (height)
|
||||
*
|
||||
* @class Rectangle
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -18,7 +18,7 @@ var Random = require('./Random');
|
|||
* specify the second point, and the last two arguments specify the third point.
|
||||
*
|
||||
* @class Triangle
|
||||
* @memberOf Phaser.Geom
|
||||
* @memberof Phaser.Geom
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -29,7 +29,7 @@ var TransformXY = require('../math/TransformXY');
|
|||
* for dealing with all input events for a Scene.
|
||||
*
|
||||
* @class InputManager
|
||||
* @memberOf Phaser.Input
|
||||
* @memberof Phaser.Input
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -49,7 +49,7 @@ var TriangleContains = require('../geom/triangle/Contains');
|
|||
*
|
||||
* @class InputPlugin
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
* @memberOf Phaser.Input
|
||||
* @memberof Phaser.Input
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -25,7 +25,7 @@ var Vector2 = require('../math/Vector2');
|
|||
* callbacks.
|
||||
*
|
||||
* @class Pointer
|
||||
* @memberOf Phaser.Input
|
||||
* @memberof Phaser.Input
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -12,7 +12,7 @@ var Class = require('../../utils/Class');
|
|||
* Axis objects are created automatically by the Gamepad as they are needed.
|
||||
*
|
||||
* @class Axis
|
||||
* @memberOf Phaser.Input.Gamepad
|
||||
* @memberof Phaser.Input.Gamepad
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -12,7 +12,7 @@ var Class = require('../../utils/Class');
|
|||
* Button objects are created automatically by the Gamepad as they are needed.
|
||||
*
|
||||
* @class Button
|
||||
* @memberOf Phaser.Input.Gamepad
|
||||
* @memberof Phaser.Input.Gamepad
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -18,7 +18,7 @@ var Vector2 = require('../../math/Vector2');
|
|||
*
|
||||
* @class Gamepad
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
* @memberOf Phaser.Input.Gamepad
|
||||
* @memberof Phaser.Input.Gamepad
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
|
@ -54,7 +54,7 @@ var InputPluginCache = require('../InputPluginCache');
|
|||
*
|
||||
* @class GamepadPlugin
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
* @memberOf Phaser.Input.Gamepad
|
||||
* @memberof Phaser.Input.Gamepad
|
||||
* @constructor
|
||||
* @since 3.10.0
|
||||
*
|
||||
|
|
|
@ -51,7 +51,7 @@ var SnapFloor = require('../../math/snap/SnapFloor');
|
|||
*
|
||||
* @class KeyboardPlugin
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
* @memberOf Phaser.Input.Keyboard
|
||||
* @memberof Phaser.Input.Keyboard
|
||||
* @constructor
|
||||
* @since 3.10.0
|
||||
*
|
||||
|
@ -276,7 +276,7 @@ var KeyboardPlugin = new Class({
|
|||
|
||||
/**
|
||||
* @typedef {object} CursorKeys
|
||||
* @memberOf Phaser.Input.Keyboard
|
||||
* @memberof Phaser.Input.Keyboard
|
||||
*
|
||||
* @property {Phaser.Input.Keyboard.Key} [up] - A Key object mapping to the UP arrow key.
|
||||
* @property {Phaser.Input.Keyboard.Key} [down] - A Key object mapping to the DOWN arrow key.
|
||||
|
|
|
@ -53,7 +53,7 @@ var ResetKeyCombo = require('./ResetKeyCombo');
|
|||
* ```
|
||||
*
|
||||
* @class KeyCombo
|
||||
* @memberOf Phaser.Input.Keyboard
|
||||
* @memberof Phaser.Input.Keyboard
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
|
|
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