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A test to try for #1424
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@ -365,6 +365,8 @@ Phaser.Sprite.prototype.postUpdate = function() {
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this.position.y = (this.game.camera.view.y + this.cameraOffset.y) / this.game.camera.scale.y;
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}
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this.updateTransform();
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// Update any Children
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for (var i = 0, len = this.children.length; i < len; i++)
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{
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