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Update phaser.d.ts
Handful of changes from Last week of Dev and fixed optional loader script callbacks/context.
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1 changed files with 5 additions and 4 deletions
9
build/phaser.d.ts
vendored
9
build/phaser.d.ts
vendored
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@ -1162,19 +1162,20 @@ declare module Phaser {
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width: number;
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add(object: any): void;
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alphaMask(source: any, mask: any): void;
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alphaMask(source: any, mask: any, sourceRect?: Phaser.Rectangle, maskRect?: Phaser.Rectangle): void;
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circle(x: number, y: number, radius: number, fillStyle?: string): void;
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clear(): void;
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cls(): void;
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copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
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draw(source: any, x: number, y: number): void;
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draw(source: any, x?: number, y?: number, width?: number, height?: number): void;
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drawSprite(sprite: any, x?: number, y?: number): void;
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extract(destination: Phaser.BitmapData, r: number, g: number, b: number, a?:number): Phaser.BitmapData;
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extract(destination: Phaser.BitmapData, r: number, g: number, b: number, a?: number, resize?: boolean, r2?: number, g2?: number, b2?: number): Phaser.BitmapData;
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fill(r: number, g: number, b: number, a?: number): void;
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getPixel(x: number, y: number, out?: Object): number;
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getPixelRGB(x: number, y: number, out?: Object, hsl?: boolean, hsv?: boolean): Object;
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getPixel32(x: number, y: number): number;
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getPixels(rect: Phaser.Rectangle): ImageData;
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load(source: any): void;
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processPixel(callback: Function, callbackContext: Object, x?: number, y?: Number, width?: number, height?: number): void;
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processPixelRGB(callback: Function, callbackContext: Object, x?: number, y?: Number, width?: number, height?: number): void;
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rect(x: number, y: number, width: number, height: number, fillStyle?: string): void;
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@ -2537,7 +2538,7 @@ declare module Phaser {
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removeFile(key: string, type: string): void;
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replaceInFileList(type: string, key: string, url: string, properties: Object): void;
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reset(): void;
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script(key: string, url: String, callback: Function, callbackContext: Object): Phaser.Loader;
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script(key: string, url: String, callback?: Function, callbackContext?: Object): Phaser.Loader;
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setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void;
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spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.Loader;
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start(): void;
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