mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 01:38:23 +00:00
Merge pull request #1328 from pnstickne/wip-device-to-1
Phaser.Device - inverted from Game
This commit is contained in:
commit
497a9ecd70
2 changed files with 426 additions and 315 deletions
139
src/core/Game.js
139
src/core/Game.js
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@ -206,7 +206,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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/**
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* @property {Phaser.Device} device - Contains device information and capabilities.
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*/
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this.device = null;
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this.device = Phaser.Device;
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/**
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* @property {Phaser.Camera} camera - A handy reference to world.camera.
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@ -366,26 +366,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.state = new Phaser.StateManager(this, state);
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}
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var _this = this;
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this._onBoot = function () {
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return _this.boot();
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};
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if (document.readyState === 'complete' || document.readyState === 'interactive')
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{
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window.setTimeout(this._onBoot, 0);
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}
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else if (typeof window.cordova !== "undefined" && !navigator['isCocoonJS'])
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{
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// Cordova, but NOT Cocoon?
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document.addEventListener('deviceready', this._onBoot, false);
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}
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else
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{
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document.addEventListener('DOMContentLoaded', this._onBoot, false);
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window.addEventListener('load', this._onBoot, false);
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}
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this.device.whenReady(this.boot, this);
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return this;
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@ -481,77 +462,63 @@ Phaser.Game.prototype = {
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return;
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}
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if (!document.body)
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this.onPause = new Phaser.Signal();
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this.onResume = new Phaser.Signal();
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this.onBlur = new Phaser.Signal();
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this.onFocus = new Phaser.Signal();
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this.isBooted = true;
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this.math = Phaser.Math;
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this.scale = new Phaser.ScaleManager(this, this._width, this._height);
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this.stage = new Phaser.Stage(this);
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this.setUpRenderer();
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this.world = new Phaser.World(this);
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this.add = new Phaser.GameObjectFactory(this);
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this.make = new Phaser.GameObjectCreator(this);
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this.cache = new Phaser.Cache(this);
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this.load = new Phaser.Loader(this);
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this.time = new Phaser.Time(this);
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this.tweens = new Phaser.TweenManager(this);
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this.input = new Phaser.Input(this);
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this.sound = new Phaser.SoundManager(this);
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this.physics = new Phaser.Physics(this, this.physicsConfig);
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this.particles = new Phaser.Particles(this);
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this.plugins = new Phaser.PluginManager(this);
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this.net = new Phaser.Net(this);
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this.time.boot();
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this.stage.boot();
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this.world.boot();
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this.scale.boot();
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this.input.boot();
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this.sound.boot();
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this.state.boot();
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if (this.config['enableDebug'])
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{
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window.setTimeout(this._onBoot, 20);
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this.debug = new Phaser.Utils.Debug(this);
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this.debug.boot();
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}
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this.showDebugHeader();
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this.isRunning = true;
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if (this.config && this.config['forceSetTimeOut'])
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{
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this.raf = new Phaser.RequestAnimationFrame(this, this.config['forceSetTimeOut']);
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}
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else
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{
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document.removeEventListener('DOMContentLoaded', this._onBoot);
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window.removeEventListener('load', this._onBoot);
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this.onPause = new Phaser.Signal();
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this.onResume = new Phaser.Signal();
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this.onBlur = new Phaser.Signal();
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this.onFocus = new Phaser.Signal();
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this.isBooted = true;
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this.device = new Phaser.Device(this);
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this.math = Phaser.Math;
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this.scale = new Phaser.ScaleManager(this, this._width, this._height);
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this.stage = new Phaser.Stage(this);
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this.setUpRenderer();
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this.device.checkFullScreenSupport();
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this.world = new Phaser.World(this);
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this.add = new Phaser.GameObjectFactory(this);
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this.make = new Phaser.GameObjectCreator(this);
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this.cache = new Phaser.Cache(this);
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this.load = new Phaser.Loader(this);
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this.time = new Phaser.Time(this);
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this.tweens = new Phaser.TweenManager(this);
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this.input = new Phaser.Input(this);
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this.sound = new Phaser.SoundManager(this);
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this.physics = new Phaser.Physics(this, this.physicsConfig);
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this.particles = new Phaser.Particles(this);
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this.plugins = new Phaser.PluginManager(this);
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this.net = new Phaser.Net(this);
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this.time.boot();
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this.stage.boot();
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this.world.boot();
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this.scale.boot();
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this.input.boot();
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this.sound.boot();
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this.state.boot();
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if (this.config['enableDebug'])
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{
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this.debug = new Phaser.Utils.Debug(this);
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this.debug.boot();
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}
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this.showDebugHeader();
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this.isRunning = true;
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if (this.config && this.config['forceSetTimeOut'])
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{
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this.raf = new Phaser.RequestAnimationFrame(this, this.config['forceSetTimeOut']);
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}
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else
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{
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this.raf = new Phaser.RequestAnimationFrame(this, false);
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}
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this.raf.start();
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this.raf = new Phaser.RequestAnimationFrame(this, false);
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}
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this.raf.start();
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},
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/**
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@ -5,22 +5,48 @@
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*/
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/**
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* Detects device support capabilities. Using some elements from System.js by MrDoob and Modernizr
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* @classdesc
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* Detects device support capabilities and is responsible for device intialization - see {@link Phaser.Device.whenReady whenReady}.
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*
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* @class Phaser.Device
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* @constructor
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* This class represents a singleton object that can be accessed directly as `game.device`
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* (or, as a fallback, `Phaser.Device` when a game instance is not available) without the need to instantiate it.
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*
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* Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization
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* occurs automatically and is guaranteed complete before {@link Phaser.Game} begins its "boot" phase.
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* Feature detection can be modified in the {@link Phaser.Device.onInitialized onInitialized} signal.
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*
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* When checking features using the exposed properties only the *truth-iness* of the value should be relied upon
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* unless the documentation states otherwise: properties may return `false`, `''`, `null`, or even `undefined`
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* when indicating the lack of a feature.
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*
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* Uses elements from System.js by MrDoob and Modernizr
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*
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* @description
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* It is not possible to instantiate the Device class manually.
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*
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* @class
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* @protected
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*/
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Phaser.Device = function (game) {
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Phaser.Device = function () {
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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* The time the device became ready.
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* @property {integer} deviceReadyAt
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* @protected
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*/
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this.game = game;
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// Operating System
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this.deviceReadyAt = 0;
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/**
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* @property {boolean} desktop - Is running desktop?
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* The time as which initialization has completed.
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* @property {boolean} initialized
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* @protected
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*/
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this.initialized = false;
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// Browser / Host / Operating System
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/**
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* @property {boolean} desktop - Is running on a desktop?
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* @default
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*/
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this.desktop = false;
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@ -249,7 +275,7 @@ Phaser.Device = function (game) {
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this.trident = false;
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/**
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* @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
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* @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See {@link http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx}
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* @default
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*/
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this.tridentVersion = 0;
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@ -373,6 +399,12 @@ Phaser.Device = function (game) {
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*/
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this.littleEndian = false;
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/**
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* @property {boolean} LITTLE_ENDIAN - Same value as `littleEndian`.
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* @default
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*/
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this.LITTLE_ENDIAN = false;
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/**
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* @property {boolean} support32bit - Does the device context support 32bit pixel manipulation using array buffer views?
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* @default
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@ -403,168 +435,273 @@ Phaser.Device = function (game) {
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*/
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this.fullscreenKeyboard = false;
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// Run the checks
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this._checkOS();
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this._checkAudio();
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this._checkBrowser();
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this._checkCSS3D();
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this._checkDevice();
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this._checkFeatures();
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this._checkInput();
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};
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// Device is really a singleton/static entity; instantiate it
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// and add new methods directly sans-prototype.
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Phaser.Device = new Phaser.Device();
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/**
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* This signal is dispatched after device initialization occurs but before any of the ready
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* callbacks (see {@link Phaser.Device.whenReady whenReady}) have been invoked.
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*
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* Local "patching" for a particular device can/should be done in this event.
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*
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* _Note_: This signal is removed after the device has been readied; if a handler has not been
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* added _before_ `new Phaser.Game(..)` it is probably too late.
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*
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* @type {?Phaser.Signal}
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* @static
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*/
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Phaser.Device.onInitialized = new Phaser.Signal();
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/**
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* Add a device-ready handler and ensure the device ready sequence is started.
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*
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* Phaser.Device will _not_ activate or initialize until at least one `whenReady` handler is added,
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* which is normally done automatically be calling `new Phaser.Game(..)`.
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*
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* The handler is invoked when the device is considered "ready", which may be immediately
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* if the device is already "ready". See {@link Phaser.Device#deviceReadyAt deviceReadyAt}.
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*
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* @method
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* @param {function} handler - Callback to invoke when the device is ready
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* @param {object} [context] - Context in which to invoke the handler
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*/
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Phaser.Device.whenReady = function (callback, context) {
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var readyCheck = this._readyCheck;
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if (this.deviceReadyAt || !readyCheck)
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{
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callback.call(context);
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}
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else if (readyCheck._monitor)
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{
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readyCheck._queue.push([callback, context]);
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}
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else
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{
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readyCheck._monitor = readyCheck.bind(this);
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readyCheck._queue = [];
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readyCheck._queue.push([callback, context]);
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var cordova = typeof window.cordova !== 'undefined';
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var cocoonJS = navigator['isCocoonJS'];
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if (document.readyState === 'complete' || document.readyState === 'interactive')
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{
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// Why is there an additional timeout here?
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window.setTimeout(readyCheck._monitor, 0);
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}
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else if (cordova && !cocoonJS)
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{
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// Ref. http://docs.phonegap.com/en/3.5.0/cordova_events_events.md.html#deviceready
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// Cordova, but NOT Cocoon?
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document.addEventListener('deviceready', readyCheck._monitor, false);
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}
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else
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{
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document.addEventListener('DOMContentLoaded', readyCheck._monitor, false);
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window.addEventListener('load', readyCheck._monitor, false);
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}
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}
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};
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Phaser.Device.LITTLE_ENDIAN = false;
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/**
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* Internal method used for checking when the device is ready.
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* This function is removed from Phaser.Device when the device becomes ready.
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*
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* @method
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* @private
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*/
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Phaser.Device._readyCheck = function () {
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Phaser.Device.prototype = {
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var readyCheck = this._readyCheck;
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if (!document.body)
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{
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window.setTimeout(readyCheck._monitor, 20);
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}
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else if (!this.deviceReadyAt)
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{
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this.deviceReadyAt = Date.now();
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document.removeEventListener('deviceready', readyCheck._monitor);
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document.removeEventListener('DOMContentLoaded', readyCheck._monitor);
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window.removeEventListener('load', readyCheck._monitor);
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this._initialize();
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this.initialized = true;
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this.onInitialized.dispatch(this);
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var item;
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while ((item = readyCheck._queue.shift()))
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{
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var callback = item[0];
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var context = item[1];
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callback.call(context);
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}
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// Remove no longer useful methods and properties.
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this._readyCheck = null;
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this._initialize = null;
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this.onInitialized = null;
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}
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};
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/**
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* Internal method to initialize the capability checks.
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* This function is removed from Phaser.Device once the device is initialized.
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*
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* @method
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* @private
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*/
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Phaser.Device._initialize = function () {
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var device = this;
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/**
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* Check which OS is game running on.
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* @method Phaser.Device#_checkOS
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* @private
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*/
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_checkOS: function () {
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function _checkOS () {
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var ua = navigator.userAgent;
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if (/Playstation Vita/.test(ua))
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{
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this.vita = true;
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device.vita = true;
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}
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else if (/Kindle/.test(ua) || /\bKF[A-Z][A-Z]+/.test(ua) || /Silk.*Mobile Safari/.test(ua))
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{
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this.kindle = true;
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device.kindle = true;
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// This will NOT detect early generations of Kindle Fire, I think there is no reliable way...
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// E.g. "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us; Silk/1.1.0-80) AppleWebKit/533.16 (KHTML, like Gecko) Version/5.0 Safari/533.16 Silk-Accelerated=true"
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}
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else if (/Android/.test(ua))
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{
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this.android = true;
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device.android = true;
|
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}
|
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else if (/CrOS/.test(ua))
|
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{
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this.chromeOS = true;
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device.chromeOS = true;
|
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}
|
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else if (/iP[ao]d|iPhone/i.test(ua))
|
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{
|
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this.iOS = true;
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device.iOS = true;
|
||||
}
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||||
else if (/Linux/.test(ua))
|
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{
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this.linux = true;
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device.linux = true;
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||||
}
|
||||
else if (/Mac OS/.test(ua))
|
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{
|
||||
this.macOS = true;
|
||||
device.macOS = true;
|
||||
}
|
||||
else if (/Windows/.test(ua))
|
||||
{
|
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this.windows = true;
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device.windows = true;
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||||
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||||
if (/Windows Phone/i.test(ua))
|
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{
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this.windowsPhone = true;
|
||||
device.windowsPhone = true;
|
||||
}
|
||||
}
|
||||
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if (this.windows || this.macOS || (this.linux && this.silk === false) || this.chromeOS)
|
||||
if (device.windows || device.macOS || (device.linux && device.silk === false) || device.chromeOS)
|
||||
{
|
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this.desktop = true;
|
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device.desktop = true;
|
||||
}
|
||||
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||||
// Windows Phone / Table reset
|
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if (this.windowsPhone || ((/Windows NT/i.test(ua)) && (/Touch/i.test(ua))))
|
||||
if (device.windowsPhone || ((/Windows NT/i.test(ua)) && (/Touch/i.test(ua))))
|
||||
{
|
||||
this.desktop = false;
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||||
device.desktop = false;
|
||||
}
|
||||
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||||
},
|
||||
}
|
||||
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||||
/**
|
||||
* Check HTML5 features of the host environment.
|
||||
* @method Phaser.Device#_checkFeatures
|
||||
* @private
|
||||
*/
|
||||
_checkFeatures: function () {
|
||||
function _checkFeatures () {
|
||||
|
||||
this.canvas = !!window['CanvasRenderingContext2D'] || this.cocoonJS;
|
||||
device.canvas = !!window['CanvasRenderingContext2D'] || device.cocoonJS;
|
||||
|
||||
try {
|
||||
this.localStorage = !!localStorage.getItem;
|
||||
device.localStorage = !!localStorage.getItem;
|
||||
} catch (error) {
|
||||
this.localStorage = false;
|
||||
device.localStorage = false;
|
||||
}
|
||||
|
||||
this.file = !!window['File'] && !!window['FileReader'] && !!window['FileList'] && !!window['Blob'];
|
||||
this.fileSystem = !!window['requestFileSystem'];
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||||
this.webGL = ( function () { try { var canvas = document.createElement( 'canvas' ); /*Force screencanvas to false*/ canvas.screencanvas = false; return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
|
||||
device.file = !!window['File'] && !!window['FileReader'] && !!window['FileList'] && !!window['Blob'];
|
||||
device.fileSystem = !!window['requestFileSystem'];
|
||||
device.webGL = ( function () { try { var canvas = document.createElement( 'canvas' ); /*Force screencanvas to false*/ canvas.screencanvas = false; return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
|
||||
|
||||
if (this.webGL === null || this.webGL === false)
|
||||
if (device.webGL === null || device.webGL === false)
|
||||
{
|
||||
this.webGL = false;
|
||||
device.webGL = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.webGL = true;
|
||||
device.webGL = true;
|
||||
}
|
||||
|
||||
this.worker = !!window['Worker'];
|
||||
device.worker = !!window['Worker'];
|
||||
|
||||
this.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
|
||||
device.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
|
||||
|
||||
this.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true;
|
||||
device.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true;
|
||||
|
||||
this.getUserMedia = !!(navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia);
|
||||
device.getUserMedia = !!(navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia);
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks/configures various input.
|
||||
*
|
||||
* @method Phaser.Device#checkInput
|
||||
* @private
|
||||
*/
|
||||
_checkInput: function () {
|
||||
function _checkInput () {
|
||||
|
||||
if ('ontouchstart' in document.documentElement ||
|
||||
(window.navigator.maxTouchPoints && window.navigator.maxTouchPoints > 1))
|
||||
{
|
||||
this.touch = true;
|
||||
device.touch = true;
|
||||
}
|
||||
|
||||
if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled)
|
||||
{
|
||||
this.mspointer = true;
|
||||
device.mspointer = true;
|
||||
}
|
||||
|
||||
if (!this.cocoonJS)
|
||||
if (!device.cocoonJS)
|
||||
{
|
||||
// See https://developer.mozilla.org/en-US/docs/Web/Events/wheel
|
||||
if ('onwheel' in window || (this.ie && 'WheelEvent' in window))
|
||||
if ('onwheel' in window || (device.ie && 'WheelEvent' in window))
|
||||
{
|
||||
// DOM3 Wheel Event: FF 17+, IE 9+, Chrome 31+, Safari 7+
|
||||
this.wheelEvent = 'wheel';
|
||||
device.wheelEvent = 'wheel';
|
||||
}
|
||||
else if ('onmousewheel' in window)
|
||||
{
|
||||
// Non-FF legacy: IE 6-9, Chrome 1-31, Safari 5-7.
|
||||
this.wheelEvent = 'mousewheel';
|
||||
device.wheelEvent = 'mousewheel';
|
||||
}
|
||||
else if (this.firefox && 'MouseScrollEvent' in window)
|
||||
else if (device.firefox && 'MouseScrollEvent' in window)
|
||||
{
|
||||
// FF prior to 17. This should probably be scrubbed.
|
||||
this.wheelEvent = 'DOMMouseScroll';
|
||||
device.wheelEvent = 'DOMMouseScroll';
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for support of the Full Screen API.
|
||||
*
|
||||
* @method Phaser.Device#checkFullScreenSupport
|
||||
*/
|
||||
checkFullScreenSupport: function () {
|
||||
function _checkFullScreenSupport () {
|
||||
|
||||
var fs = [
|
||||
'requestFullscreen',
|
||||
|
@ -577,13 +714,14 @@ Phaser.Device.prototype = {
|
|||
'mozRequestFullscreen'
|
||||
];
|
||||
|
||||
var element = document.createElement('div');
|
||||
|
||||
for (var i = 0; i < fs.length; i++)
|
||||
{
|
||||
if (this.game.canvas[fs[i]])
|
||||
// if (document[fs[i]])
|
||||
if (element[fs[i]])
|
||||
{
|
||||
this.fullscreen = true;
|
||||
this.requestFullscreen = fs[i];
|
||||
device.fullscreen = true;
|
||||
device.requestFullscreen = fs[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -599,13 +737,13 @@ Phaser.Device.prototype = {
|
|||
'mozExitFullscreen'
|
||||
];
|
||||
|
||||
if (this.fullscreen)
|
||||
if (device.fullscreen)
|
||||
{
|
||||
for (var i = 0; i < cfs.length; i++)
|
||||
{
|
||||
if (document[cfs[i]])
|
||||
{
|
||||
this.cancelFullscreen = cfs[i];
|
||||
device.cancelFullscreen = cfs[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -614,135 +752,131 @@ Phaser.Device.prototype = {
|
|||
// Keyboard Input?
|
||||
if (window['Element'] && Element['ALLOW_KEYBOARD_INPUT'])
|
||||
{
|
||||
this.fullscreenKeyboard = true;
|
||||
device.fullscreenKeyboard = true;
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Check what browser is game running in.
|
||||
* @method Phaser.Device#_checkBrowser
|
||||
* @private
|
||||
*/
|
||||
_checkBrowser: function () {
|
||||
function _checkBrowser () {
|
||||
|
||||
var ua = navigator.userAgent;
|
||||
|
||||
if (/Arora/.test(ua))
|
||||
{
|
||||
this.arora = true;
|
||||
device.arora = true;
|
||||
}
|
||||
else if (/Chrome/.test(ua))
|
||||
{
|
||||
this.chrome = true;
|
||||
device.chrome = true;
|
||||
}
|
||||
else if (/Epiphany/.test(ua))
|
||||
{
|
||||
this.epiphany = true;
|
||||
device.epiphany = true;
|
||||
}
|
||||
else if (/Firefox/.test(ua))
|
||||
{
|
||||
this.firefox = true;
|
||||
device.firefox = true;
|
||||
}
|
||||
else if (/AppleWebKit/.test(ua) && this.iOS)
|
||||
else if (/AppleWebKit/.test(ua) && device.iOS)
|
||||
{
|
||||
this.mobileSafari = true;
|
||||
device.mobileSafari = true;
|
||||
}
|
||||
else if (/MSIE (\d+\.\d+);/.test(ua))
|
||||
{
|
||||
this.ie = true;
|
||||
this.ieVersion = parseInt(RegExp.$1, 10);
|
||||
device.ie = true;
|
||||
device.ieVersion = parseInt(RegExp.$1, 10);
|
||||
}
|
||||
else if (/Midori/.test(ua))
|
||||
{
|
||||
this.midori = true;
|
||||
device.midori = true;
|
||||
}
|
||||
else if (/Opera/.test(ua))
|
||||
{
|
||||
this.opera = true;
|
||||
device.opera = true;
|
||||
}
|
||||
else if (/Safari/.test(ua))
|
||||
{
|
||||
this.safari = true;
|
||||
device.safari = true;
|
||||
}
|
||||
else if (/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(ua))
|
||||
{
|
||||
this.ie = true;
|
||||
this.trident = true;
|
||||
this.tridentVersion = parseInt(RegExp.$1, 10);
|
||||
this.ieVersion = parseInt(RegExp.$3, 10);
|
||||
device.ie = true;
|
||||
device.trident = true;
|
||||
device.tridentVersion = parseInt(RegExp.$1, 10);
|
||||
device.ieVersion = parseInt(RegExp.$3, 10);
|
||||
}
|
||||
|
||||
//Silk gets its own if clause because its ua also contains 'Safari'
|
||||
if (/Silk/.test(ua))
|
||||
{
|
||||
this.silk = true;
|
||||
device.silk = true;
|
||||
}
|
||||
|
||||
// WebApp mode in iOS
|
||||
if (navigator['standalone'])
|
||||
{
|
||||
this.webApp = true;
|
||||
device.webApp = true;
|
||||
}
|
||||
|
||||
if (typeof window.cordova !== "undefined")
|
||||
{
|
||||
this.cordova = true;
|
||||
device.cordova = true;
|
||||
}
|
||||
|
||||
if (typeof process !== "undefined" && typeof require !== "undefined")
|
||||
{
|
||||
this.node = true;
|
||||
device.node = true;
|
||||
}
|
||||
|
||||
if (this.node)
|
||||
if (device.node)
|
||||
{
|
||||
try {
|
||||
this.nodeWebkit = (typeof require('nw.gui') !== "undefined");
|
||||
device.nodeWebkit = (typeof require('nw.gui') !== "undefined");
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.nodeWebkit = false;
|
||||
device.nodeWebkit = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (navigator['isCocoonJS'])
|
||||
{
|
||||
this.cocoonJS = true;
|
||||
device.cocoonJS = true;
|
||||
}
|
||||
|
||||
if (this.cocoonJS)
|
||||
if (device.cocoonJS)
|
||||
{
|
||||
try {
|
||||
this.cocoonJSApp = (typeof CocoonJS !== "undefined");
|
||||
device.cocoonJSApp = (typeof CocoonJS !== "undefined");
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.cocoonJSApp = false;
|
||||
device.cocoonJSApp = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeof window.ejecta !== "undefined")
|
||||
{
|
||||
this.ejecta = true;
|
||||
device.ejecta = true;
|
||||
}
|
||||
|
||||
if (/Crosswalk/.test(ua))
|
||||
{
|
||||
this.crosswalk = true;
|
||||
device.crosswalk = true;
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Check audio support.
|
||||
* @method Phaser.Device#_checkAudio
|
||||
* @private
|
||||
*/
|
||||
_checkAudio: function () {
|
||||
function _checkAudio () {
|
||||
|
||||
this.audioData = !!(window['Audio']);
|
||||
this.webAudio = !!(window['webkitAudioContext'] || window['AudioContext']);
|
||||
device.audioData = !!(window['Audio']);
|
||||
device.webAudio = !!(window['webkitAudioContext'] || window['AudioContext']);
|
||||
var audioElement = document.createElement('audio');
|
||||
var result = false;
|
||||
|
||||
|
@ -750,82 +884,79 @@ Phaser.Device.prototype = {
|
|||
if (result = !!audioElement.canPlayType) {
|
||||
|
||||
if (audioElement.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, '')) {
|
||||
this.ogg = true;
|
||||
device.ogg = true;
|
||||
}
|
||||
|
||||
if (audioElement.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, '') || audioElement.canPlayType('audio/opus;').replace(/^no$/, '')) {
|
||||
this.opus = true;
|
||||
device.opus = true;
|
||||
}
|
||||
|
||||
if (audioElement.canPlayType('audio/mpeg;').replace(/^no$/, '')) {
|
||||
this.mp3 = true;
|
||||
device.mp3 = true;
|
||||
}
|
||||
|
||||
// Mimetypes accepted:
|
||||
// developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements
|
||||
// bit.ly/iphoneoscodecs
|
||||
if (audioElement.canPlayType('audio/wav; codecs="1"').replace(/^no$/, '')) {
|
||||
this.wav = true;
|
||||
device.wav = true;
|
||||
}
|
||||
|
||||
if (audioElement.canPlayType('audio/x-m4a;') || audioElement.canPlayType('audio/aac;').replace(/^no$/, '')) {
|
||||
this.m4a = true;
|
||||
device.m4a = true;
|
||||
}
|
||||
|
||||
if (audioElement.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, '')) {
|
||||
this.webm = true;
|
||||
device.webm = true;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Check PixelRatio, iOS device, Vibration API, ArrayBuffers and endianess.
|
||||
* @method Phaser.Device#_checkDevice
|
||||
* @private
|
||||
*/
|
||||
_checkDevice: function () {
|
||||
function _checkDevice () {
|
||||
|
||||
this.pixelRatio = window['devicePixelRatio'] || 1;
|
||||
this.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') != -1;
|
||||
this.iPhone4 = (this.pixelRatio == 2 && this.iPhone);
|
||||
this.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') != -1;
|
||||
device.pixelRatio = window['devicePixelRatio'] || 1;
|
||||
device.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') != -1;
|
||||
device.iPhone4 = (device.pixelRatio == 2 && device.iPhone);
|
||||
device.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') != -1;
|
||||
|
||||
if (typeof Int8Array !== 'undefined')
|
||||
{
|
||||
this.typedArray = true;
|
||||
device.typedArray = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.typedArray = false;
|
||||
device.typedArray = false;
|
||||
}
|
||||
|
||||
if (typeof ArrayBuffer !== 'undefined' && typeof Uint8Array !== 'undefined' && typeof Uint32Array !== 'undefined')
|
||||
{
|
||||
this.littleEndian = this._checkIsLittleEndian();
|
||||
Phaser.Device.LITTLE_ENDIAN = this.littleEndian;
|
||||
device.littleEndian = _checkIsLittleEndian();
|
||||
device.LITTLE_ENDIAN = device.littleEndian;
|
||||
}
|
||||
|
||||
this.support32bit = (typeof ArrayBuffer !== "undefined" && typeof Uint8ClampedArray !== "undefined" && typeof Int32Array !== "undefined" && this.littleEndian !== null && this._checkIsUint8ClampedImageData());
|
||||
device.support32bit = (typeof ArrayBuffer !== "undefined" && typeof Uint8ClampedArray !== "undefined" && typeof Int32Array !== "undefined" && device.littleEndian !== null && _checkIsUint8ClampedImageData());
|
||||
|
||||
navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate;
|
||||
|
||||
if (navigator.vibrate)
|
||||
{
|
||||
this.vibration = true;
|
||||
device.vibration = true;
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Check Little or Big Endian system.
|
||||
*
|
||||
* @author Matt DesLauriers (@mattdesl)
|
||||
* @method Phaser.Device#_checkIsLittleEndian
|
||||
* @private
|
||||
*/
|
||||
_checkIsLittleEndian: function () {
|
||||
function _checkIsLittleEndian () {
|
||||
|
||||
var a = new ArrayBuffer(4);
|
||||
var b = new Uint8Array(a);
|
||||
|
@ -851,15 +982,14 @@ Phaser.Device.prototype = {
|
|||
return null;
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Test to see if ImageData uses CanvasPixelArray or Uint8ClampedArray.
|
||||
*
|
||||
* @author Matt DesLauriers (@mattdesl)
|
||||
* @method Phaser.Device#_checkIsUint8ClampedImageData
|
||||
* @private
|
||||
*/
|
||||
_checkIsUint8ClampedImageData: function () {
|
||||
function _checkIsUint8ClampedImageData () {
|
||||
|
||||
if (typeof Uint8ClampedArray === "undefined")
|
||||
{
|
||||
|
@ -878,14 +1008,12 @@ Phaser.Device.prototype = {
|
|||
|
||||
return image.data instanceof Uint8ClampedArray;
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the host environment support 3D CSS.
|
||||
* @method Phaser.Device#_checkCSS3D
|
||||
* @private
|
||||
*/
|
||||
_checkCSS3D: function () {
|
||||
function _checkCSS3D () {
|
||||
|
||||
var el = document.createElement('p');
|
||||
var has3d;
|
||||
|
@ -910,95 +1038,111 @@ Phaser.Device.prototype = {
|
|||
}
|
||||
|
||||
document.body.removeChild(el);
|
||||
this.css3D = (has3d !== undefined && has3d.length > 0 && has3d !== "none");
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the host environment can play audio.
|
||||
* @method Phaser.Device#canPlayAudio
|
||||
* @param {string} type - One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
|
||||
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
|
||||
*/
|
||||
canPlayAudio: function (type) {
|
||||
|
||||
if (type == 'mp3' && this.mp3)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'ogg' && (this.ogg || this.opus))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'm4a' && this.m4a)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'opus' && this.opus)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'wav' && this.wav)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'webm' && this.webm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the console is open.
|
||||
* Note that this only works in Firefox with Firebug and earlier versions of Chrome.
|
||||
* It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136
|
||||
*
|
||||
* @method Phaser.Device#isConsoleOpen
|
||||
* @return {boolean} True if the browser dev console is open.
|
||||
*/
|
||||
isConsoleOpen: function () {
|
||||
|
||||
if (window.console && window.console['firebug'])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (window.console)
|
||||
{
|
||||
console.profile();
|
||||
console.profileEnd();
|
||||
|
||||
if (console.clear)
|
||||
{
|
||||
console.clear();
|
||||
}
|
||||
|
||||
if (console['profiles'])
|
||||
{
|
||||
return console['profiles'].length > 0;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
device.css3D = (has3d !== undefined && has3d.length > 0 && has3d !== "none");
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
// Run the checks
|
||||
_checkOS();
|
||||
_checkAudio();
|
||||
_checkBrowser();
|
||||
_checkCSS3D();
|
||||
_checkDevice();
|
||||
_checkFeatures();
|
||||
_checkFullScreenSupport();
|
||||
_checkInput();
|
||||
|
||||
Phaser.Device.prototype.constructor = Phaser.Device;
|
||||
};
|
||||
|
||||
/**
|
||||
* A class-static function to check wether we’re running on an Android Stock browser.
|
||||
* Autors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
|
||||
* Usage: var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
|
||||
*
|
||||
* @function Phaser.Device#isAndroidStockBrowser
|
||||
* Check whether the host environment can play audio.
|
||||
*
|
||||
* @method canPlayAudio
|
||||
* @memberof Phaser.Device.prototype
|
||||
* @param {string} type - One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
|
||||
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
|
||||
*/
|
||||
Phaser.Device.isAndroidStockBrowser = function()
|
||||
{
|
||||
Phaser.Device.canPlayAudio = function (type) {
|
||||
|
||||
if (type == 'mp3' && this.mp3)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'ogg' && (this.ogg || this.opus))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'm4a' && this.m4a)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'opus' && this.opus)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'wav' && this.wav)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (type == 'webm' && this.webm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Check whether the console is open.
|
||||
* Note that this only works in Firefox with Firebug and earlier versions of Chrome.
|
||||
* It used to work in Chrome, but then they removed the ability: {@link http://src.chromium.org/viewvc/blink?view=revision&revision=151136}
|
||||
*
|
||||
* @method isConsoleOpen
|
||||
* @memberof Phaser.Device.prototype
|
||||
*/
|
||||
Phaser.Device.isConsoleOpen = function () {
|
||||
|
||||
if (window.console && window.console['firebug'])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (window.console)
|
||||
{
|
||||
console.profile();
|
||||
console.profileEnd();
|
||||
|
||||
if (console.clear)
|
||||
{
|
||||
console.clear();
|
||||
}
|
||||
|
||||
if (console['profiles'])
|
||||
{
|
||||
return console['profiles'].length > 0;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Detect if the host is a an Android Stock browser.
|
||||
* This is available before the device "ready" event.
|
||||
*
|
||||
* Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
|
||||
*
|
||||
* @example
|
||||
* var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
|
||||
*
|
||||
* @method isAndroidStockBrowser
|
||||
* @memberof Phaser.Device.prototype
|
||||
*/
|
||||
Phaser.Device.isAndroidStockBrowser = function () {
|
||||
|
||||
var matches = window.navigator.userAgent.match(/Android.*AppleWebKit\/([\d.]+)/);
|
||||
return matches && matches[1] < 537;
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue