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https://github.com/photonstorm/phaser
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Update WebGLRenderer.js
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1 changed files with 9 additions and 9 deletions
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@ -775,7 +775,7 @@ var WebGLRenderer = new Class({
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};
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};
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setupExtensions();
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setupExtensions();
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this.setContextHandlers(this.dispatchContextLost, this.dispatchContextRestored);
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this.setContextHandlers();
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// Set it back into the Game, so developers can access it from there too
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// Set it back into the Game, so developers can access it from there too
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game.context = gl;
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game.context = gl;
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@ -925,18 +925,18 @@ var WebGLRenderer = new Class({
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/**
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/**
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* Sets the WebGLRenderer's `context lost` and `context restored` methods.
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* Sets the WebGLRenderer's `context lost` and `context restored` methods.
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*
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setContextHandlers
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setContextHandlers
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* @since 3.85.0
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* @since 3.85.0
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*
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*
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* @param {callback} contextLost - Context Lost callback
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* @param {Function} [contextLost] - Custom handler for context lost event.
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* @param {callback} contextRestored - Context Lost callback
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* @param {Function} [contextRestored] - Custom handler for context restored event.
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*
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*
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* @return {Phaser.Physics.Arcade.Body} This Body object.
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* @returns {void}
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*/
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*/
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setContextHandlers: function (contextLost, contextRestored)
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setContextHandlers: function (contextLost, contextRestored)
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{
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{
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if (contextLost !== undefined && typeof contextLost === 'function')
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if (typeof contextLost === 'function')
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{
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{
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this.contextLostHandler = contextLost.bind(this);
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this.contextLostHandler = contextLost.bind(this);
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}
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}
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@ -945,7 +945,7 @@ var WebGLRenderer = new Class({
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this.contextLostHandler = this.dispatchContextLost.bind(this);
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this.contextLostHandler = this.dispatchContextLost.bind(this);
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}
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}
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if (contextRestored !== undefined && typeof contextRestored === 'function')
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if (typeof contextRestored === 'function')
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{
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{
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this.contextRestoredHandler = contextRestored.bind(this);
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this.contextRestoredHandler = contextRestored.bind(this);
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}
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}
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@ -959,7 +959,7 @@ var WebGLRenderer = new Class({
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},
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},
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/**
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/**
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* Internal context lost handler.
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* `WebGLRenderer.dispatchContextLost` is a new internal method that is called when the WebGL context is lost. By default this is bound to the property `WebGLRenderer.contextLostHandler`. If you override the context loss handler, be sure to invoke this method in due course.
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*
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextLost
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* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextLost
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* @since 3.85.0
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* @since 3.85.0
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@ -982,7 +982,7 @@ var WebGLRenderer = new Class({
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},
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},
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/**
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/**
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* Internal context restored handler.
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* `WebGLRenderer.dispatchContextRestore` is a new internal method that is called when the WebGL context is restored. By default this is bound to the property `WebGLRenderer.contextRestoreHandler`. If you override the context restore handler, be sure to invoke this method in due course.
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*
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextRestored
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* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextRestored
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* @since 3.85.0
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* @since 3.85.0
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