Update WebGLRenderer.js

This commit is contained in:
Zeke Chan 2024-06-11 00:05:08 +08:00
parent efaa3b00e1
commit 48cd2fc2e0

View file

@ -775,7 +775,7 @@ var WebGLRenderer = new Class({
}; };
setupExtensions(); setupExtensions();
this.setContextHandlers(this.dispatchContextLost, this.dispatchContextRestored); this.setContextHandlers();
// Set it back into the Game, so developers can access it from there too // Set it back into the Game, so developers can access it from there too
game.context = gl; game.context = gl;
@ -929,14 +929,14 @@ var WebGLRenderer = new Class({
* @method Phaser.Renderer.WebGL.WebGLRenderer#setContextHandlers * @method Phaser.Renderer.WebGL.WebGLRenderer#setContextHandlers
* @since 3.85.0 * @since 3.85.0
* *
* @param {callback} contextLost - Context Lost callback * @param {Function} [contextLost] - Custom handler for context lost event.
* @param {callback} contextRestored - Context Lost callback * @param {Function} [contextRestored] - Custom handler for context restored event.
* *
* @return {Phaser.Physics.Arcade.Body} This Body object. * @returns {void}
*/ */
setContextHandlers: function (contextLost, contextRestored) setContextHandlers: function (contextLost, contextRestored)
{ {
if (contextLost !== undefined && typeof contextLost === 'function') if (typeof contextLost === 'function')
{ {
this.contextLostHandler = contextLost.bind(this); this.contextLostHandler = contextLost.bind(this);
} }
@ -945,7 +945,7 @@ var WebGLRenderer = new Class({
this.contextLostHandler = this.dispatchContextLost.bind(this); this.contextLostHandler = this.dispatchContextLost.bind(this);
} }
if (contextRestored !== undefined && typeof contextRestored === 'function') if (typeof contextRestored === 'function')
{ {
this.contextRestoredHandler = contextRestored.bind(this); this.contextRestoredHandler = contextRestored.bind(this);
} }
@ -959,7 +959,7 @@ var WebGLRenderer = new Class({
}, },
/** /**
* Internal context lost handler. * `WebGLRenderer.dispatchContextLost` is a new internal method that is called when the WebGL context is lost. By default this is bound to the property `WebGLRenderer.contextLostHandler`. If you override the context loss handler, be sure to invoke this method in due course.
* *
* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextLost * @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextLost
* @since 3.85.0 * @since 3.85.0
@ -982,7 +982,7 @@ var WebGLRenderer = new Class({
}, },
/** /**
* Internal context restored handler. * `WebGLRenderer.dispatchContextRestore` is a new internal method that is called when the WebGL context is restored. By default this is bound to the property `WebGLRenderer.contextRestoreHandler`. If you override the context restore handler, be sure to invoke this method in due course.
* *
* @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextRestored * @method Phaser.Renderer.WebGL.WebGLRenderer#dispatchContextRestored
* @since 3.85.0 * @since 3.85.0