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https://github.com/photonstorm/phaser
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Added hasDepthBuffer property
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d1f2fb8dfc
commit
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1 changed files with 22 additions and 3 deletions
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@ -31,12 +31,13 @@ var RenderTarget = new Class({
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initialize:
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function RenderTarget (renderer, width, height, scale, minFilter, autoClear, autoResize)
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function RenderTarget (renderer, width, height, scale, minFilter, autoClear, autoResize, addDepthBuffer)
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{
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if (scale === undefined) { scale = 1; }
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if (minFilter === undefined) { minFilter = 0; }
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if (autoClear === undefined) { autoClear = true; }
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if (autoResize === undefined) { autoResize = false; }
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if (addDepthBuffer === undefined) { addDepthBuffer = true; }
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/**
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* A reference to the WebGLRenderer instance.
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@ -134,6 +135,16 @@ var RenderTarget = new Class({
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*/
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this.autoResize = true;
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/**
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* Does this Render Target have a Depth Buffer?
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*
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* @name Phaser.Renderer.WebGL.RenderTarget#hasDepthBuffer
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* @type {boolean}
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* @readonly
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* @since 3.60.0
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*/
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this.hasDepthBuffer = addDepthBuffer;
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this.resize(width, height);
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if (autoResize)
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@ -222,7 +233,7 @@ var RenderTarget = new Class({
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}
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this.texture = renderer.createTextureFromSource(null, width, height, this.minFilter, true);
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this.framebuffer = renderer.createFramebuffer(width, height, this.texture, true);
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this.framebuffer = renderer.createFramebuffer(width, height, this.texture, this.hasDepthBuffer);
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this.width = width;
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this.height = height;
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@ -259,7 +270,9 @@ var RenderTarget = new Class({
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this.resize(width, height);
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}
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this.renderer.pushFramebuffer(this.framebuffer, false, false, false);
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this.renderer.log('RenderTarget.bind - push FBO');
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this.renderer.pushFramebuffer(this.framebuffer, false, false);
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if (adjustViewport)
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{
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@ -304,6 +317,8 @@ var RenderTarget = new Class({
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var renderer = this.renderer;
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var gl = renderer.gl;
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this.renderer.log('RenderTarget.clear - push FBO');
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renderer.pushFramebuffer(this.framebuffer);
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gl.disable(gl.SCISSOR_TEST);
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@ -314,6 +329,8 @@ var RenderTarget = new Class({
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renderer.popFramebuffer();
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this.renderer.log('RenderTarget.clear - pop FBO');
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renderer.resetScissor();
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},
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@ -338,6 +355,8 @@ var RenderTarget = new Class({
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renderer.flush();
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}
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this.renderer.log('RenderTarget.unbind - pop FBO');
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return renderer.popFramebuffer();
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},
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