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Config.images.white
is a new Game Config property that specifies the 4x4 white PNG texture used by Graphics rendering. You can override this via the config, but only do so if needed.
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2 changed files with 8 additions and 2 deletions
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@ -566,6 +566,11 @@ var Config = new Class({
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*/
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this.missingImage = GetValue(config, 'images.missing', pngPrefix + 'CAIAAAD8GO2jAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAJ9JREFUeNq01ssOwyAMRFG46v//Mt1ESmgh+DFmE2GPOBARKb2NVjo+17PXLD8a1+pl5+A+wSgFygymWYHBb0FtsKhJDdZlncG2IzJ4ayoMDv20wTmSMzClEgbWYNTAkQ0Z+OJ+A/eWnAaR9+oxCF4Os0H8htsMUp+pwcgBBiMNnAwF8GqIgL2hAzaGFFgZauDPKABmowZ4GL369/0rwACp2yA/ttmvsQAAAABJRU5ErkJggg==');
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/**
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* @const {string} Phaser.Core.Config#whiteImage - A base64 encoded PNG that will be used as the default texture when a texture is assigned that is white or not loaded.
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*/
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this.whiteImage = GetValue(config, 'images.white', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAAECAIAAAAmkwkpAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAABdJREFUeNpi/P//PwMMMDEgAdwcgAADAJZuAwXJYZOzAAAAAElFTkSuQmCC');
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if (window)
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{
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if (window.FORCE_WEBGL)
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@ -2,6 +2,7 @@
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* @typedef {object} Phaser.Types.Core.ImagesConfig
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* @since 3.0.0
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*
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* @property {string} [default] - URL to use for the 'default' texture.
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* @property {string} [missing] - URL to use for the 'missing' texture.
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* @property {string} [default] - A base64 encoded image file to use as the 'default' texture.
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* @property {string} [missing] - A base64 encoded image file to use as the 'missing' texture.
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* @property {string} [white] - A base64 encoded image file to use as the 'white' texture.
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*/
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