From 4751786e9678aa992e7043cd7023619ea41e6143 Mon Sep 17 00:00:00 2001 From: Zeke Chan Date: Thu, 13 Jun 2024 17:35:42 +0800 Subject: [PATCH] Update CHANGELOG-v3.85.md --- changelog/3.85/CHANGELOG-v3.85.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.85/CHANGELOG-v3.85.md b/changelog/3.85/CHANGELOG-v3.85.md index 6e81a5276..2cb0e0dd6 100644 --- a/changelog/3.85/CHANGELOG-v3.85.md +++ b/changelog/3.85/CHANGELOG-v3.85.md @@ -32,6 +32,7 @@ * Calling `getPipelineName()` on a Game Object would cause a runtime error if running under Canvas. It now simply returns `null`. Fix #6799 (thanks @samme) * Calling the Arcade Body `setPushable(false)` method for `circle` bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage) * Calling `addDeathZone()` on a particle emitter Game Object had a bug where the `DeathZone` used world position coordinates. `DeathZone` now uses local position coordinates following the particle emitter position. Fix #6371 (thanks @vforsh) +* Updated the `GetLineToLine` method in `GetLineToLine.js` to handle the case where `dx1` or `dy1` values is zero. This ensures the function correctly returns `null` in this case to prevent errors in calculations involving line segments. ## Input Bug Fixes