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We don't need the key, so remove it.
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1 changed files with 1 additions and 12 deletions
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@ -28,19 +28,8 @@ var BasePlugin = new Class({
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initialize:
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function BasePlugin (key, pluginManager)
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function BasePlugin (pluginManager)
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{
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/**
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* The unique (within this game instance) name of this plugin within the Plugin Manager.
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* This is set by the developer in their game config, although you should provide a default value.
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*
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* @name Phaser.Plugins.BasePlugin#key
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* @type {string}
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* @protected
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* @since 3.8.0
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*/
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this.key = key;
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/**
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* A handy reference to the Plugin Manager that is responsible for this plugin.
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* Can be used as a route to gain access to game systems and events.
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