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Readme update.
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@ -69,6 +69,8 @@ Version 2.3.0 - "Tarabon" - in dev
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* MSPointer.event now stores the most recent pointer event.
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* MSPointer.event now stores the most recent pointer event.
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* MSPointer.pointerDownCallback, pointerMoveCallback and pointerUpCallback all allow you to set your own event based callbacks.
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* MSPointer.pointerDownCallback, pointerMoveCallback and pointerUpCallback all allow you to set your own event based callbacks.
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* MSPointer.button now records which button was pressed down (if any)
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* MSPointer.button now records which button was pressed down (if any)
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* Phaser now supports rotated and flipped tiles in tilemaps, as exported from the Tiled map editor (thanks @nkholski #1608)
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### Updates
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### Updates
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@ -85,6 +87,7 @@ Version 2.3.0 - "Tarabon" - in dev
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* Sprite.events.onDragStart has 2 new parameters `x` and `y` which is the position of the Sprite before the drag was started. The full list of parameters is: `(sprite, pointer, x, y)`. This allows you to retain the position of the Sprite prior to dragging should `dragFromCenter` have been enabled (thanks @vulvulune #1583)
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* Sprite.events.onDragStart has 2 new parameters `x` and `y` which is the position of the Sprite before the drag was started. The full list of parameters is: `(sprite, pointer, x, y)`. This allows you to retain the position of the Sprite prior to dragging should `dragFromCenter` have been enabled (thanks @vulvulune #1583)
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* Body.reset now resets the Body.speed value to zero.
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* Body.reset now resets the Body.speed value to zero.
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* Device.touch checks if `window.navigator.maxTouchPoints` is `>= 1` rather than > 1, which now allows touch events to work properly in Chrome mobile emulation.
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* Device.touch checks if `window.navigator.maxTouchPoints` is `>= 1` rather than > 1, which now allows touch events to work properly in Chrome mobile emulation.
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* Loader.XDomainRequest wasn't used for atlas json loading. It has now been moved to the `xhrLoad` method to ensure it's used for all request if required (thanks @draconisNoctis #1601)
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### Bug Fixes
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### Bug Fixes
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@ -97,6 +100,7 @@ Version 2.3.0 - "Tarabon" - in dev
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* Fix CORS loading of BitmapFonts with IE9 (thanks @jeppester #1565)
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* Fix CORS loading of BitmapFonts with IE9 (thanks @jeppester #1565)
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* TileSprites were not detecting Pointer up events correctly because of a branching condition (thanks @integricho #1580 #1551)
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* TileSprites were not detecting Pointer up events correctly because of a branching condition (thanks @integricho #1580 #1551)
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* TileSprites weren't destroying WebGL textures, leading to eventual out of memory errors (thanks @chacal #1563)
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* TileSprites weren't destroying WebGL textures, leading to eventual out of memory errors (thanks @chacal #1563)
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* P2.Body.clearCollision default values were incorrectly set to `false` if no parameters were provided, even though the docs said they were `true` (thanks @brianbunch #1597)
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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