diff --git a/src/gameobjects/particles/Particle.js b/src/gameobjects/particles/Particle.js index e5d7f1771..2667a5168 100644 --- a/src/gameobjects/particles/Particle.js +++ b/src/gameobjects/particles/Particle.js @@ -196,26 +196,6 @@ var Particle = new Class({ */ this.rotation = 0; - /** - * The horizontal scroll factor of this Particle. - * - * @name Phaser.GameObjects.Particles.Particle#scrollFactorX - * @type {number} - * @default 1 - * @since 3.0.0 - */ - this.scrollFactorX = 1; - - /** - * The vertical scroll factor of this Particle. - * - * @name Phaser.GameObjects.Particles.Particle#scrollFactorY - * @type {number} - * @default 1 - * @since 3.0.0 - */ - this.scrollFactorY = 1; - /** * The tint applied to this Particle. * diff --git a/src/gameobjects/particles/ParticleManagerCanvasRenderer.js b/src/gameobjects/particles/ParticleManagerCanvasRenderer.js index 04823a17a..a5103614d 100644 --- a/src/gameobjects/particles/ParticleManagerCanvasRenderer.js +++ b/src/gameobjects/particles/ParticleManagerCanvasRenderer.js @@ -85,8 +85,8 @@ var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpol var x = -ox; var y = -oy; - var tx = particle.x - cameraScrollX * particle.scrollFactorX; - var ty = particle.y - cameraScrollY * particle.scrollFactorY; + var tx = particle.x - cameraScrollX; + var ty = particle.y - cameraScrollY; if (roundPixels) {