v3.85 Beta 2 Release

This commit is contained in:
Richard Davey 2024-07-23 17:01:47 +01:00
parent f519c582c7
commit 445d58faa9
10 changed files with 43032 additions and 41202 deletions

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dist/phaser-ie9.js vendored

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dist/phaser.esm.js vendored

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types/phaser.d.ts vendored
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@ -6386,6 +6386,11 @@ declare namespace Phaser {
*/
readonly inFocus: boolean;
/**
* The duration of the most recent game pause, if any, in ms.
*/
readonly pauseDuration: number;
/**
* The delta time, in ms, since the last game step. This is a clamped and smoothed average value.
*/
@ -105527,7 +105532,7 @@ declare namespace Phaser {
*
* You can scroll, zoom and rotate this Camera.
*/
camera: Phaser.Cameras.Scene2D.BaseCamera;
camera: Phaser.Cameras.Scene2D.Camera;
/**
* The Render Target that belongs to this Dynamic Texture.
@ -106622,9 +106627,9 @@ declare namespace Phaser {
*
* This is useful if this Texture is, for example, a sprite sheet within an Atlas, and you
* need to know the total bounds of the sprite sheet.
* @param sourceIndex The index of the TextureSource to get the Frame bounds from.
* @param sourceIndex The index of the TextureSource to get the Frame bounds from. Default 0.
*/
getFrameBounds(sourceIndex: number): Phaser.Types.Math.RectangleLike;
getFrameBounds(sourceIndex?: number): Phaser.Types.Math.RectangleLike;
/**
* Returns an array with all of the names of the Frames in this Texture.
@ -107484,20 +107489,20 @@ declare namespace Phaser {
* Gets a tile at the given tile coordinates from the given layer.
* @param tileX X position to get the tile from (given in tile units, not pixels).
* @param tileY Y position to get the tile from (given in tile units, not pixels).
* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null. Default false.
* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null.
* @param layer The Tilemap Layer to act upon.
*/
function GetTileAt(tileX: number, tileY: number, nonNull?: boolean, layer?: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
function GetTileAt(tileX: number, tileY: number, nonNull: boolean, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
/**
* Gets a tile at the given world coordinates from the given layer.
* @param worldX X position to get the tile from (given in pixels)
* @param worldY Y position to get the tile from (given in pixels)
* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null. Default false.
* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null.
* @param camera The Camera to use when calculating the tile index from the world values.
* @param layer The Tilemap Layer to act upon.
*/
function GetTileAtWorldXY(worldX: number, worldY: number, nonNull?: boolean, camera?: Phaser.Cameras.Scene2D.Camera, layer?: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
function GetTileAtWorldXY(worldX: number, worldY: number, nonNull: boolean, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
/**
* Gets the corners of the Tile as an array of Vector2s.
@ -112230,7 +112235,7 @@ declare namespace Phaser {
constructor(name: string, firstgid: number, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, tileProperties?: object, tileData?: object, tileOffset?: object);
/**
* The name of the Tileset.s
* The name of the Tileset.
*/
name: string;
@ -112357,7 +112362,7 @@ declare namespace Phaser {
setTileSize(tileWidth?: number, tileHeight?: number): Phaser.Tilemaps.Tileset;
/**
* Sets the tile margin & spacing and updates the tile data (rows, columns, etc.).
* Sets the tile margin and spacing and updates the tile data (rows, columns, etc.).
* @param margin The margin around the tiles in the sheet (in pixels).
* @param spacing The spacing between the tiles in the sheet (in pixels).
*/

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