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v3.85 Beta 2 Release
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10 changed files with 43032 additions and 41202 deletions
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dist/phaser-arcade-physics.js
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dist/phaser-arcade-physics.js
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dist/phaser-arcade-physics.min.js
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dist/phaser-arcade-physics.min.js
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dist/phaser-ie9.js
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dist/phaser-ie9.js
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dist/phaser-ie9.min.js
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dist/phaser-ie9.min.js
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dist/phaser.esm.js
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dist/phaser.esm.js
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dist/phaser.esm.min.js
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dist/phaser.esm.min.js
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dist/phaser.js
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dist/phaser.js
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dist/phaser.min.js
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types/phaser.d.ts
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types/phaser.d.ts
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@ -6386,6 +6386,11 @@ declare namespace Phaser {
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*/
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*/
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readonly inFocus: boolean;
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readonly inFocus: boolean;
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/**
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* The duration of the most recent game pause, if any, in ms.
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*/
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readonly pauseDuration: number;
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/**
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/**
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* The delta time, in ms, since the last game step. This is a clamped and smoothed average value.
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* The delta time, in ms, since the last game step. This is a clamped and smoothed average value.
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*/
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*/
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@ -105527,7 +105532,7 @@ declare namespace Phaser {
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*
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*
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* You can scroll, zoom and rotate this Camera.
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* You can scroll, zoom and rotate this Camera.
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*/
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*/
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camera: Phaser.Cameras.Scene2D.BaseCamera;
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camera: Phaser.Cameras.Scene2D.Camera;
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/**
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/**
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* The Render Target that belongs to this Dynamic Texture.
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* The Render Target that belongs to this Dynamic Texture.
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@ -106622,9 +106627,9 @@ declare namespace Phaser {
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*
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*
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* This is useful if this Texture is, for example, a sprite sheet within an Atlas, and you
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* This is useful if this Texture is, for example, a sprite sheet within an Atlas, and you
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* need to know the total bounds of the sprite sheet.
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* need to know the total bounds of the sprite sheet.
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* @param sourceIndex The index of the TextureSource to get the Frame bounds from.
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* @param sourceIndex The index of the TextureSource to get the Frame bounds from. Default 0.
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*/
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*/
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getFrameBounds(sourceIndex: number): Phaser.Types.Math.RectangleLike;
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getFrameBounds(sourceIndex?: number): Phaser.Types.Math.RectangleLike;
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/**
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/**
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* Returns an array with all of the names of the Frames in this Texture.
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* Returns an array with all of the names of the Frames in this Texture.
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@ -107484,20 +107489,20 @@ declare namespace Phaser {
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* Gets a tile at the given tile coordinates from the given layer.
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* Gets a tile at the given tile coordinates from the given layer.
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* @param tileX X position to get the tile from (given in tile units, not pixels).
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* @param tileX X position to get the tile from (given in tile units, not pixels).
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* @param tileY Y position to get the tile from (given in tile units, not pixels).
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* @param tileY Y position to get the tile from (given in tile units, not pixels).
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* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null. Default false.
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* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null.
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* @param layer The Tilemap Layer to act upon.
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* @param layer The Tilemap Layer to act upon.
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*/
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*/
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function GetTileAt(tileX: number, tileY: number, nonNull?: boolean, layer?: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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function GetTileAt(tileX: number, tileY: number, nonNull: boolean, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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/**
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/**
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* Gets a tile at the given world coordinates from the given layer.
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* Gets a tile at the given world coordinates from the given layer.
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* @param worldX X position to get the tile from (given in pixels)
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* @param worldX X position to get the tile from (given in pixels)
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* @param worldY Y position to get the tile from (given in pixels)
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* @param worldY Y position to get the tile from (given in pixels)
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* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null. Default false.
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* @param nonNull For empty tiles, return a Tile object with an index of -1 instead of null.
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* @param camera The Camera to use when calculating the tile index from the world values.
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* @param camera The Camera to use when calculating the tile index from the world values.
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* @param layer The Tilemap Layer to act upon.
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* @param layer The Tilemap Layer to act upon.
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*/
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*/
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function GetTileAtWorldXY(worldX: number, worldY: number, nonNull?: boolean, camera?: Phaser.Cameras.Scene2D.Camera, layer?: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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function GetTileAtWorldXY(worldX: number, worldY: number, nonNull: boolean, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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/**
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/**
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* Gets the corners of the Tile as an array of Vector2s.
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* Gets the corners of the Tile as an array of Vector2s.
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@ -112230,7 +112235,7 @@ declare namespace Phaser {
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constructor(name: string, firstgid: number, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, tileProperties?: object, tileData?: object, tileOffset?: object);
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constructor(name: string, firstgid: number, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, tileProperties?: object, tileData?: object, tileOffset?: object);
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/**
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/**
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* The name of the Tileset.s
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* The name of the Tileset.
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*/
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*/
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name: string;
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name: string;
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@ -112357,7 +112362,7 @@ declare namespace Phaser {
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setTileSize(tileWidth?: number, tileHeight?: number): Phaser.Tilemaps.Tileset;
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setTileSize(tileWidth?: number, tileHeight?: number): Phaser.Tilemaps.Tileset;
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/**
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/**
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* Sets the tile margin & spacing and updates the tile data (rows, columns, etc.).
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* Sets the tile margin and spacing and updates the tile data (rows, columns, etc.).
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* @param margin The margin around the tiles in the sheet (in pixels).
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* @param margin The margin around the tiles in the sheet (in pixels).
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* @param spacing The spacing between the tiles in the sheet (in pixels).
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* @param spacing The spacing between the tiles in the sheet (in pixels).
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*/
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*/
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76050
types/phaser.json
76050
types/phaser.json
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