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https://github.com/photonstorm/phaser
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Easing transtions for particles
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parent
56e026e31b
commit
43dd0a6adc
2 changed files with 46 additions and 9 deletions
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@ -11,7 +11,6 @@ var Particle = new Class({
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this.y = y;
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this.velocityX = 0.0;
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this.velocityY = 0.0;
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this.angularVelocity = 0.0;
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this.rotation = 0.0;
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this.scaleX = 1.0;
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this.scaleY = 1.0;
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@ -23,13 +22,15 @@ var Particle = new Class({
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this.start = {
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tint: 0xFFFFFF,
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alpha: 1.0,
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scale: 1.0
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scale: 1.0,
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angle: 0.0
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};
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this.end = {
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tint: 0xFFFFFF,
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alpha: 1.0,
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scale: 1.0
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scale: 1.0,
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angle: 0.0
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};
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},
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@ -51,13 +52,15 @@ var Particle = new Class({
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this.start = {
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tint: 0xFFFFFF,
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alpha: 1.0,
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scale: 1.0
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scale: 1.0,
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angle: 0.0
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};
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this.end = {
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tint: 0xFFFFFF,
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alpha: 1.0,
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scale: 1.0
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scale: 1.0,
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angle: 0.0
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};
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return this;
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},
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@ -6,6 +6,8 @@ var Render = require('./ParticleEmitterRender');
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var Particle = require('./Particle');
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var Between = require('../../math/Between');
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var StableSort = require('../../utils/array/StableSort');
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var Easing = require('../../math/easing');
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var GetEaseFunction = require('../../tween/builder/GetEaseFunction');
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var ParticleEmitter = new Class({
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@ -45,10 +47,37 @@ var ParticleEmitter = new Class({
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this.gravityY = 0;
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this.life = 1.0;
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this.deathCallback = null;
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this.easingFunctionAlpha = Easing.Linear;
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this.easingFunctionScale = Easing.Linear;
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this.easingFunctionRotation = Easing.Linear;
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this.setTexture(texture, frame);
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this.setPosition(x, y);
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},
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setEase: function (easeName, easeParam)
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{
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var ease = GetEaseFunction(easeName, easeParam);
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this.easingFunctionAlpha = ease;
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this.easingFunctionScale = ease;
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this.easingFunctionRotation = ease;
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},
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setAlphaEase: function (easeName, easeParam)
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{
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this.easingFunctionAlpha = GetEaseFunction(easeName, easeParam);
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},
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setScaleEase: function (easeName, easeParam)
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{
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this.easingFunctionScale = GetEaseFunction(easeName, easeParam);
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},
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setRotationEase: function (easeName, easeParam)
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{
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this.easingFunctionRotation = GetEaseFunction(easeName, easeParam);
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},
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setSpeed: function (min, max)
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{
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this.minSpeed = min;
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@ -165,7 +194,6 @@ var ParticleEmitter = new Class({
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particle = new Particle(this.x, this.y);
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}
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particle.rotation = Between(this.minPartAngle, this.maxPartAngle) * Math.PI / 180;
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particle.velocityX = vx;
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particle.velocityY = vy;
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particle.life = Math.max(this.life, Number.MIN_VALUE);
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@ -176,6 +204,8 @@ var ParticleEmitter = new Class({
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particle.scaleY = this.minScale;
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particle.start.alpha = this.minAlpha;
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particle.end.alpha = this.maxAlpha;
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particle.start.rotation = this.minPartAngle * Math.PI / 180;
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particle.end.rotation = this.maxPartAngle * Math.PI / 180;
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particle.color = (particle.color & 0x00FFFFFF) | (((this.minAlpha * 0xFF)|0) << 24);
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particle.index = this.alive.length;
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@ -203,15 +233,19 @@ var ParticleEmitter = new Class({
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particle.velocityY += gravityY;
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particle.x += particle.velocityX * emitterStep;
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particle.y += particle.velocityY * emitterStep;
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particle.rotation += particle.angularVelocity * emitterStep;
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particle.normLifeStep = particle.lifeStep / particle.life;
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var norm = 1.0 - particle.normLifeStep;
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var alphaf = (particle.end.alpha - particle.start.alpha) * norm + particle.start.alpha;
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var scale = (particle.end.scale - particle.start.scale) * norm + particle.start.scale;
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var alphaEase = this.easingFunctionAlpha(norm);
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var scaleEase = this.easingFunctionScale(norm);
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var rotationEase = this.easingFunctionRotation(norm);
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var alphaf = (particle.end.alpha - particle.start.alpha) * alphaEase + particle.start.alpha;
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var scale = (particle.end.scale - particle.start.scale) * scaleEase + particle.start.scale;
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var rotation = (particle.end.rotation - particle.start.rotation) * rotationEase + particle.start.rotation;
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particle.scaleX = particle.scaleY = scale;
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particle.color = (particle.color & 0x00FFFFFF) | (((alphaf * 0xFF)|0) << 24);
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particle.rotation = rotation;
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if (particle.lifeStep <= 0)
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{
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