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https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween.
This commit is contained in:
parent
5b64b01068
commit
43d9fc4f52
3 changed files with 26 additions and 1 deletions
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@ -178,16 +178,19 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
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{
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{
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this.key = key.key;
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this.key = key.key;
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this.setTexture(key);
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this.setTexture(key);
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return;
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}
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}
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else if (key instanceof Phaser.BitmapData)
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else if (key instanceof Phaser.BitmapData)
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{
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{
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this.key = key.key;
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this.key = key.key;
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this.setTexture(key.texture);
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this.setTexture(key.texture);
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return;
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}
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}
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else if (key instanceof PIXI.Texture)
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else if (key instanceof PIXI.Texture)
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{
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{
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this.key = key;
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this.key = key;
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this.setTexture(key);
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this.setTexture(key);
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return;
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}
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}
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else
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else
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{
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{
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@ -195,11 +198,13 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
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{
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{
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this.key = '__default';
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this.key = '__default';
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this.setTexture(PIXI.TextureCache[this.key]);
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this.setTexture(PIXI.TextureCache[this.key]);
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return;
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}
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}
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else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
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else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
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{
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{
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this.key = '__missing';
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this.key = '__missing';
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this.setTexture(PIXI.TextureCache[this.key]);
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this.setTexture(PIXI.TextureCache[this.key]);
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return;
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}
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}
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if (this.game.cache.isSpriteSheet(key))
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if (this.game.cache.isSpriteSheet(key))
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@ -213,18 +218,21 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
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this._frame = 0;
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this._frame = 0;
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this._frameName = frame;
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this._frameName = frame;
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this.setTexture(PIXI.TextureCache[frameData.getFrameByName(frame).uuid]);
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this.setTexture(PIXI.TextureCache[frameData.getFrameByName(frame).uuid]);
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return;
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}
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}
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else
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else
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{
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{
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this._frame = frame;
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this._frame = frame;
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this._frameName = '';
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this._frameName = '';
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this.setTexture(PIXI.TextureCache[frameData.getFrame(frame).uuid]);
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this.setTexture(PIXI.TextureCache[frameData.getFrame(frame).uuid]);
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return;
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}
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}
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}
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}
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else
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else
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{
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{
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this.key = key;
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this.key = key;
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this.setTexture(PIXI.TextureCache[key]);
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this.setTexture(PIXI.TextureCache[key]);
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return;
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}
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}
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}
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}
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@ -323,16 +323,19 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
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{
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{
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this.key = key.key;
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this.key = key.key;
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this.setTexture(key);
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this.setTexture(key);
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return;
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}
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}
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else if (key instanceof Phaser.BitmapData)
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else if (key instanceof Phaser.BitmapData)
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{
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{
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this.key = key.key;
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this.key = key.key;
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this.setTexture(key.texture);
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this.setTexture(key.texture);
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return;
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}
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}
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else if (key instanceof PIXI.Texture)
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else if (key instanceof PIXI.Texture)
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{
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{
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this.key = key;
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this.key = key;
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this.setTexture(key);
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this.setTexture(key);
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return;
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}
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}
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else
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else
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{
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{
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@ -340,11 +343,13 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
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{
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{
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this.key = '__default';
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this.key = '__default';
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this.setTexture(PIXI.TextureCache[this.key]);
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this.setTexture(PIXI.TextureCache[this.key]);
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return;
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}
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}
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else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
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else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
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{
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{
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this.key = '__missing';
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this.key = '__missing';
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this.setTexture(PIXI.TextureCache[this.key]);
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this.setTexture(PIXI.TextureCache[this.key]);
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return;
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}
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}
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if (this.game.cache.isSpriteSheet(key))
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if (this.game.cache.isSpriteSheet(key))
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@ -367,6 +372,7 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
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{
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{
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this.key = key;
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this.key = key;
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this.setTexture(PIXI.TextureCache[key]);
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this.setTexture(PIXI.TextureCache[key]);
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return;
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}
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}
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}
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}
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@ -336,7 +336,18 @@ Phaser.Math = {
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* @return {number}
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* @return {number}
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*/
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*/
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angleBetween: function (x1, y1, x2, y2) {
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angleBetween: function (x1, y1, x2, y2) {
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return Math.atan2(y2 - y1, x2 - x1);
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return Math.atan2(x2 - x1, y2 - y1);
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},
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/**
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* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
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* @method Phaser.Math#angleBetweenPoints
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* @param {Phaser.Point} point1
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* @param {Phaser.Point} point2
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* @return {number}
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*/
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angleBetweenPoints: function (point1, point2) {
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return Math.atan2(point2.x - point1.x, point2.y - point1.y);
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},
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},
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/**
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/**
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