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Remove BasePlugin#boot
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1 changed files with 0 additions and 28 deletions
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@ -127,34 +127,6 @@ var BasePlugin = new Class({
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{
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},
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/**
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* If this is a Scene Plugin (i.e. installed into a Scene) then this method is called when the Scene boots.
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* By this point the plugin properties `scene` and `systems` will have already been set.
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* In here you can listen for Scene events and set-up whatever you need for this plugin to run.
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*
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* @method Phaser.Plugins.BasePlugin#boot
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* @since 3.8.0
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*/
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boot: function ()
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{
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// Here are the Scene events you can listen to.
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// At the very least you should offer a destroy handler for when the Scene closes down.
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// var eventEmitter = this.systems.events;
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// eventEmitter.once('destroy', this.sceneDestroy, this);
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// eventEmitter.on('start', this.sceneStart, this);
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// eventEmitter.on('preupdate', this.scenePreUpdate, this);
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// eventEmitter.on('update', this.sceneUpdate, this);
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// eventEmitter.on('postupdate', this.scenePostUpdate, this);
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// eventEmitter.on('pause', this.scenePause, this);
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// eventEmitter.on('resume', this.sceneResume, this);
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// eventEmitter.on('sleep', this.sceneSleep, this);
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// eventEmitter.on('wake', this.sceneWake, this);
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// eventEmitter.on('shutdown', this.sceneShutdown, this);
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// eventEmitter.on('destroy', this.sceneDestroy, this);
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},
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/**
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* Game instance has been destroyed.
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* You must release everything in here, all references, all objects, free it all up.
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