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Added TODO for handling removed or destroyed sounds
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@ -141,6 +141,7 @@ var BaseSoundManager = new Class({
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* @param {number} delta - The delta time elapsed since the last frame.
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*/
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update: function (time, delta) {
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// TODO remove pending sounds
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this.sounds.forEach(function (sound) {
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sound.update(time, delta);
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});
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