Tilemap.createFromObjects will now force the creation of the property again even if it doesn't exist (regression fix from 2.0.4)

This commit is contained in:
photonstorm 2014-05-01 11:42:15 +01:00
parent a01b8f2387
commit 422e769a3e

View file

@ -387,7 +387,7 @@ Phaser.Tilemap.prototype = {
for (var property in this.objects[name][i].properties)
{
group.set(sprite, property, this.objects[name][i].properties[property], false, false, 0);
group.set(sprite, property, this.objects[name][i].properties[property], false, false, 0, true);
}
}
}