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Tilemap.createFromObjects will now force the creation of the property again even if it doesn't exist (regression fix from 2.0.4)
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@ -387,7 +387,7 @@ Phaser.Tilemap.prototype = {
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for (var property in this.objects[name][i].properties)
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for (var property in this.objects[name][i].properties)
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{
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{
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group.set(sprite, property, this.objects[name][i].properties[property], false, false, 0);
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group.set(sprite, property, this.objects[name][i].properties[property], false, false, 0, true);
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}
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}
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}
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}
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}
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}
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