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https://github.com/photonstorm/phaser
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Updated docs and Creator param
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2 changed files with 34 additions and 8 deletions
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@ -76,10 +76,15 @@ var NOOP = require('../../../src/utils/NOOP');
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* this.load.spine('stretchyman', 'stretchyman-pro.json', [ 'stretchyman-pma.atlas' ], true);
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* ```
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*
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* It also installs a Game Object Factory method, allowing you to create Spine Game Objects:
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* It also installs two Game Object Factory methods, allowing you to create Spine Game Objects
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* and Spine Containers:
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*
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* ```javascript
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* this.add.spine(512, 650, 'stretchyman')
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* const man = this.add.spine(512, 650, 'stretchyman');
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*
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* const container = this.add.spineContainer();
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*
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* container.add(man);
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* ```
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*
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* The first argument is the key which you used when importing the Spine data. There are lots of
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@ -379,7 +384,7 @@ var SpinePlugin = new Class({
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pluginManager.registerFileType('spine', this.spineFileCallback, scene);
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pluginManager.registerGameObject('spine', add, make);
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pluginManager.registerGameObject('spinecontainer', addContainer, makeContainer);
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pluginManager.registerGameObject('spineContainer', addContainer, makeContainer);
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},
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/**
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@ -1096,6 +1101,7 @@ var SpinePlugin = new Class({
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}
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this.pluginManager.removeGameObject('spine', true, true);
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this.pluginManager.removeGameObject('spineContainer', true, true);
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this.pluginManager = null;
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this.game = null;
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@ -1114,6 +1120,7 @@ var SpinePlugin = new Class({
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});
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SpinePlugin.SpineGameObject = SpineGameObject;
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SpinePlugin.SpineContainer = SpineContainer;
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/**
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* Creates a new Spine Game Object and adds it to the Scene.
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@ -13,8 +13,8 @@ var SpineContainerRender = require('./SpineContainerRender');
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* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
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*
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* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
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* for Spine Game Objects. You cannot mix and match Spine Game Objects with regular Game Objects inside of this
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* type of Container, however.
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* for Spine Game Objects. You must only add ever Spine Game Objects to this type of Container. Although Phaser will
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* not prevent you from adding other types, they will not render and are likely to throw runtime errors.
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*
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* To create one in a Scene, use the factory methods:
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*
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@ -28,7 +28,7 @@ var SpineContainerRender = require('./SpineContainerRender');
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* this.make.spinecontainer();
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* ```
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*
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* See the Container documentation for further details.
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* See the Container documentation for further details about what Containers can do.
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*
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* @class SpineContainer
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* @extends Phaser.GameObjects.Container
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@ -61,11 +61,30 @@ var SpineContainer = new Class({
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/**
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* A reference to the Spine Plugin.
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*
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* @name SpineGameObject#plugin
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* @name SpineContainer#plugin
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* @type {SpinePlugin}
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* @since 3.19.0
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* @since 3.50.0
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*/
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this.plugin = plugin;
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},
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/**
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* Internal destroy handler, called as part of the destroy process.
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*
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* @method SpineContainer#preDestroy
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* @protected
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* @since 3.50.0
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*/
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preDestroy: function ()
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{
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this.removeAll(!!this.exclusive);
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this.localTransform.destroy();
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this.tempTransformMatrix.destroy();
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this.list = [];
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this._displayList = null;
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this.plugin = null;
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}
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});
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