mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
Updated docs and Creator param
This commit is contained in:
parent
a9c32d4efa
commit
413a148a31
2 changed files with 34 additions and 8 deletions
|
@ -76,10 +76,15 @@ var NOOP = require('../../../src/utils/NOOP');
|
||||||
* this.load.spine('stretchyman', 'stretchyman-pro.json', [ 'stretchyman-pma.atlas' ], true);
|
* this.load.spine('stretchyman', 'stretchyman-pro.json', [ 'stretchyman-pma.atlas' ], true);
|
||||||
* ```
|
* ```
|
||||||
*
|
*
|
||||||
* It also installs a Game Object Factory method, allowing you to create Spine Game Objects:
|
* It also installs two Game Object Factory methods, allowing you to create Spine Game Objects
|
||||||
|
* and Spine Containers:
|
||||||
*
|
*
|
||||||
* ```javascript
|
* ```javascript
|
||||||
* this.add.spine(512, 650, 'stretchyman')
|
* const man = this.add.spine(512, 650, 'stretchyman');
|
||||||
|
*
|
||||||
|
* const container = this.add.spineContainer();
|
||||||
|
*
|
||||||
|
* container.add(man);
|
||||||
* ```
|
* ```
|
||||||
*
|
*
|
||||||
* The first argument is the key which you used when importing the Spine data. There are lots of
|
* The first argument is the key which you used when importing the Spine data. There are lots of
|
||||||
|
@ -379,7 +384,7 @@ var SpinePlugin = new Class({
|
||||||
|
|
||||||
pluginManager.registerFileType('spine', this.spineFileCallback, scene);
|
pluginManager.registerFileType('spine', this.spineFileCallback, scene);
|
||||||
pluginManager.registerGameObject('spine', add, make);
|
pluginManager.registerGameObject('spine', add, make);
|
||||||
pluginManager.registerGameObject('spinecontainer', addContainer, makeContainer);
|
pluginManager.registerGameObject('spineContainer', addContainer, makeContainer);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1096,6 +1101,7 @@ var SpinePlugin = new Class({
|
||||||
}
|
}
|
||||||
|
|
||||||
this.pluginManager.removeGameObject('spine', true, true);
|
this.pluginManager.removeGameObject('spine', true, true);
|
||||||
|
this.pluginManager.removeGameObject('spineContainer', true, true);
|
||||||
|
|
||||||
this.pluginManager = null;
|
this.pluginManager = null;
|
||||||
this.game = null;
|
this.game = null;
|
||||||
|
@ -1114,6 +1120,7 @@ var SpinePlugin = new Class({
|
||||||
});
|
});
|
||||||
|
|
||||||
SpinePlugin.SpineGameObject = SpineGameObject;
|
SpinePlugin.SpineGameObject = SpineGameObject;
|
||||||
|
SpinePlugin.SpineContainer = SpineContainer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new Spine Game Object and adds it to the Scene.
|
* Creates a new Spine Game Object and adds it to the Scene.
|
||||||
|
|
|
@ -13,8 +13,8 @@ var SpineContainerRender = require('./SpineContainerRender');
|
||||||
* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
|
* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
|
||||||
*
|
*
|
||||||
* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
|
* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
|
||||||
* for Spine Game Objects. You cannot mix and match Spine Game Objects with regular Game Objects inside of this
|
* for Spine Game Objects. You must only add ever Spine Game Objects to this type of Container. Although Phaser will
|
||||||
* type of Container, however.
|
* not prevent you from adding other types, they will not render and are likely to throw runtime errors.
|
||||||
*
|
*
|
||||||
* To create one in a Scene, use the factory methods:
|
* To create one in a Scene, use the factory methods:
|
||||||
*
|
*
|
||||||
|
@ -28,7 +28,7 @@ var SpineContainerRender = require('./SpineContainerRender');
|
||||||
* this.make.spinecontainer();
|
* this.make.spinecontainer();
|
||||||
* ```
|
* ```
|
||||||
*
|
*
|
||||||
* See the Container documentation for further details.
|
* See the Container documentation for further details about what Containers can do.
|
||||||
*
|
*
|
||||||
* @class SpineContainer
|
* @class SpineContainer
|
||||||
* @extends Phaser.GameObjects.Container
|
* @extends Phaser.GameObjects.Container
|
||||||
|
@ -61,11 +61,30 @@ var SpineContainer = new Class({
|
||||||
/**
|
/**
|
||||||
* A reference to the Spine Plugin.
|
* A reference to the Spine Plugin.
|
||||||
*
|
*
|
||||||
* @name SpineGameObject#plugin
|
* @name SpineContainer#plugin
|
||||||
* @type {SpinePlugin}
|
* @type {SpinePlugin}
|
||||||
* @since 3.19.0
|
* @since 3.50.0
|
||||||
*/
|
*/
|
||||||
this.plugin = plugin;
|
this.plugin = plugin;
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal destroy handler, called as part of the destroy process.
|
||||||
|
*
|
||||||
|
* @method SpineContainer#preDestroy
|
||||||
|
* @protected
|
||||||
|
* @since 3.50.0
|
||||||
|
*/
|
||||||
|
preDestroy: function ()
|
||||||
|
{
|
||||||
|
this.removeAll(!!this.exclusive);
|
||||||
|
|
||||||
|
this.localTransform.destroy();
|
||||||
|
this.tempTransformMatrix.destroy();
|
||||||
|
|
||||||
|
this.list = [];
|
||||||
|
this._displayList = null;
|
||||||
|
this.plugin = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue