A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position

This commit is contained in:
Richard Davey 2019-05-02 10:51:46 +01:00
parent f9482ef580
commit 40b325accf
2 changed files with 2 additions and 1 deletions

View file

@ -146,6 +146,7 @@ Notes:
* The `Key` method signature has changed. It now expects to receive a reference to the KeyboardPlugin instance that is creating the Key as the first argument. This is now stored in the new `Key.plugin` property, and cleared in `destroy`. * The `Key` method signature has changed. It now expects to receive a reference to the KeyboardPlugin instance that is creating the Key as the first argument. This is now stored in the new `Key.plugin` property, and cleared in `destroy`.
* `KeyboardPlugin.removeKey` has a new optional argument `destroy` that will, if set, destroy the Key object being removed from the plugin. * `KeyboardPlugin.removeKey` has a new optional argument `destroy` that will, if set, destroy the Key object being removed from the plugin.
* `InteractiveObject.customHitArea` is a new property that records if the hitArea for the Interactive Object was created based on texture size (false), or a custom shape (true) * `InteractiveObject.customHitArea` is a new property that records if the hitArea for the Interactive Object was created based on texture size (false), or a custom shape (true)
* A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position (thanks fruitbatinshades).
### Bug Fixes ### Bug Fixes

View file

@ -712,7 +712,7 @@ var Camera = new Class({
CenterOn(deadzone, this.midPoint.x, this.midPoint.y); CenterOn(deadzone, this.midPoint.x, this.midPoint.y);
} }
if (follow) if (follow && !this.panEffect.isRunning)
{ {
var fx = (follow.x - this.followOffset.x); var fx = (follow.x - this.followOffset.x);
var fy = (follow.y - this.followOffset.y); var fy = (follow.y - this.followOffset.y);