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Update Sprite3D.js
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@ -18,7 +18,7 @@ var Vector4 = require('../../../../src/math/Vector4');
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* it to be rendered by a 3D Camera. The Sprite can be positioned anywhere within 3D space.
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*
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* @class Sprite3D
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* @extends Phaser.GameObjects.GameObject
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* @extends Phaser.GameObjects.Sprite
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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