diff --git a/README.md b/README.md index 7dd1a2c69..b31fa7a34 100644 --- a/README.md +++ b/README.md @@ -117,12 +117,14 @@ Version 2.0.6 - "Jornhill" - -in development- * Timer.ms would report the game time ms value if the Timer hadn't yet been started, instead of 0. * Timer.seconds would report the game time value if the Timer hadn't yet been started, instead of 0. * A Canvas style set from a game config object used an incorrect property (thanks @TatumCreative, fix #861) -* Phaser.Line.intersectsPoints fixed for floating point inaccuracy (thanks @woutercommandeur, fix #865) +* Phaser.Line.intersectsPoints fixed for floating point inaccuracy (thanks @woutercommandeur, fix #865 and #937) * Sound.destroy(true) would call remove on the SoundManager, which in turn would throw a TypeError as it tried to remove the sound events twice (thanks @AnderbergE, fix #874) * When creating a Sprite or Image using a texture atlas it would set the frame twice, once in loadTexture and once when the initial frame is set. This has been reduced down to just a single setting now. * BitmapData.getPixel fix for pixels with zero red value (thanks @lstor fix #894) * If you call ArcadePhysics.collide on a Sprite vs. a Tilemap and provide a custom processCallback, the result was being ignored and the sprite was being separated regardless (thanks @aivins fix #891 #890) * ArcadePhysics.Body.setSize if you set offset x/y values previously and then passed zero values they would be ignored (thanks @casensiom fix #889) +* InputHandler.checkPointerDown checks and docs updated (thanks @lewster32, fix method #936) + ### Migration Guide