diff --git a/CHANGELOG.md b/CHANGELOG.md index e47224c16..dd393c819 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -262,6 +262,7 @@ The way in which Game Objects add themselves to the Scene Update List has change * `WebGLRenderer.finalType` is a new boolean property that signifies if the current Game Object being rendered is the final one in the list. * The `WebGLRenderer.updateCanvasTexture` method will now set `gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL` to true, which should stop issues where you update a Text Game Object, having added a Render Texture or Spine Game Object to the Scene after it, which switches the PMA setting. Fix #5064 #5155 (thanks @hugoruscitti @immangrove-supertree) * `Textures.Parsers.JSONHash` will now perform a `hasOwnProperty` check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from `JSON.parse`. Fix #4768 (thanks @RollinSafary) +* The `Camera3D` Plugin has been rebuilt for Phaser 3.50 and the webpack config updated. ### Bug Fixes