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Don't forget to update the batch count
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1 changed files with 7 additions and 0 deletions
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@ -115,12 +115,19 @@ var PointLightPipeline = new Class({
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this.flush();
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this.flush();
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}
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}
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if (!this.currentBatch)
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{
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this.setTexture2D();
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}
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this.batchLightVert(x0, y0, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x0, y0, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x1, y1, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x1, y1, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x2, y2, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x2, y2, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x0, y0, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x0, y0, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x2, y2, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x2, y2, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x3, y3, lightX, lightY, radius, attenuation, r, g, b, a);
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this.batchLightVert(x3, y3, lightX, lightY, radius, attenuation, r, g, b, a);
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this.currentBatch.count = (this.vertexCount - this.currentBatch.start);
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},
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},
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/**
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/**
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