Simplify vertex buffer length.

This commit is contained in:
Ben Richards 2024-04-24 11:16:23 +12:00
parent b00a6fdc04
commit 3b4956cc16

View file

@ -210,7 +210,7 @@ var BatchTexturedTintedRawQuads = new Class({
* @type {Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper} * @type {Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper}
* @since 3.90.0 * @since 3.90.0
*/ */
this.instanceBuffer = renderer.createVertexBuffer(this._instanceViewF32.length * Float32Array.BYTES_PER_ELEMENT, gl.STATIC_DRAW); this.instanceBuffer = renderer.createVertexBuffer(this._instanceConstructionBuffer.byteLength, gl.STATIC_DRAW);
/** /**
* The buffer used to construct the quad data. * The buffer used to construct the quad data.
@ -249,7 +249,7 @@ var BatchTexturedTintedRawQuads = new Class({
* @type {Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper} * @type {Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper}
* @since 3.90.0 * @since 3.90.0
*/ */
this.quadBuffer = renderer.createVertexBuffer(this._quadViewF32.length * Float32Array.BYTES_PER_ELEMENT, gl.DYNAMIC_DRAW); this.quadBuffer = renderer.createVertexBuffer(this._quadConstructionBuffer.byteLength, gl.DYNAMIC_DRAW);
// Assign buffers to layout. // Assign buffers to layout.
this.attributeBufferLayouts[0].buffer = this.quadBuffer; this.attributeBufferLayouts[0].buffer = this.quadBuffer;