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During Game.runDestroy
it will now check for this.domContainer.parentNode
before trying to remove it, preventing errors if the DOM Container has already been removed. Fix #6559
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1 changed files with 1 additions and 1 deletions
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@ -769,7 +769,7 @@ var Game = new Class({
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}
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}
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if (this.domContainer)
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if (this.domContainer && this.domContainer.parentNode)
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{
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this.domContainer.parentNode.removeChild(this.domContainer);
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}
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