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Updated remove method docs
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@ -177,9 +177,11 @@ var BaseSoundManager = new Class({
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sound.play(spriteName, config);
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},
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/**
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* Removes a sound from the sound manager.
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* The removed sound is destroyed before removal.
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*
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*
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* @param {ISound} sound
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* @method Phaser.Sound.BaseSoundManager#remove
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* @param {ISound} sound - The sound object to remove.
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* @returns {boolean} True if the sound was removed successfully, otherwise false.
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*/
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remove: function (sound) {
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