mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
Commented out all the bg color stuff. It now just changes the canvas CSS.
This commit is contained in:
parent
9961eeee6b
commit
386e22b0fd
1 changed files with 13 additions and 28 deletions
|
@ -20,7 +20,6 @@ Phaser.Stage = function (game) {
|
||||||
*/
|
*/
|
||||||
this.game = game;
|
this.game = game;
|
||||||
|
|
||||||
// PIXI.DisplayObjectContainer.call(this);
|
|
||||||
Phaser.GameObject.Container.call(this, game);
|
Phaser.GameObject.Container.call(this, game);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -80,14 +79,14 @@ Phaser.Stage = function (game) {
|
||||||
/**
|
/**
|
||||||
* @property {number} _bgColor - Stage background color object. Populated by setBackgroundColor.
|
* @property {number} _bgColor - Stage background color object. Populated by setBackgroundColor.
|
||||||
* @private
|
* @private
|
||||||
*/
|
this._bgColor = { r: 255, g: 0, b: 255, a: 0, color: 0, rgba: 'rgba(0,0,0,0.1)' };
|
||||||
this._bgColor = { r: 0, g: 0, b: 0, a: 0, color: 0, rgba: '#000000' };
|
|
||||||
|
|
||||||
if (!this.game.transparent)
|
if (!this.game.transparent)
|
||||||
{
|
{
|
||||||
// transparent = 0,0,0,0 - otherwise r,g,b,1
|
// transparent = 0,0,0,0 - otherwise r,g,b,1
|
||||||
this._bgColor.a = 1;
|
// this._bgColor.a = 1;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
if (game.config)
|
if (game.config)
|
||||||
{
|
{
|
||||||
|
@ -96,7 +95,6 @@ Phaser.Stage = function (game) {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Phaser.Stage.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
|
|
||||||
Phaser.Stage.prototype = Object.create(Phaser.GameObject.Container.prototype);
|
Phaser.Stage.prototype = Object.create(Phaser.GameObject.Container.prototype);
|
||||||
Phaser.Stage.prototype.constructor = Phaser.Stage;
|
Phaser.Stage.prototype.constructor = Phaser.Stage;
|
||||||
|
|
||||||
|
@ -135,6 +133,8 @@ Phaser.Stage.prototype.boot = function () {
|
||||||
|
|
||||||
this.checkVisibility();
|
this.checkVisibility();
|
||||||
|
|
||||||
|
this.setBackgroundColor('#000000');
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -143,9 +143,9 @@ Phaser.Stage.prototype.boot = function () {
|
||||||
*
|
*
|
||||||
* @method Phaser.Stage#preUpdate
|
* @method Phaser.Stage#preUpdate
|
||||||
*/
|
*/
|
||||||
Phaser.Stage.prototype.preUpdate = function () {
|
Phaser.Stage.prototype.preUpdate = function ()
|
||||||
|
{
|
||||||
this.transform.update();
|
this.worldAlpha = this.alpha;
|
||||||
|
|
||||||
this.currentRenderOrderID = 0;
|
this.currentRenderOrderID = 0;
|
||||||
|
|
||||||
|
@ -207,23 +207,6 @@ Phaser.Stage.prototype.postUpdate = function () {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the transforms for all objects on the display list.
|
|
||||||
* This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.
|
|
||||||
*
|
|
||||||
* @method Phaser.Stage#updateTransform
|
|
||||||
*/
|
|
||||||
Phaser.Stage.prototype.updateTransform = function () {
|
|
||||||
|
|
||||||
// this.worldAlpha = 1;
|
|
||||||
|
|
||||||
// for (var i = 0; i < this.children.length; i++)
|
|
||||||
// {
|
|
||||||
// this.children[i].updateTransform();
|
|
||||||
// }
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
|
* Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
|
||||||
* Also listens for window.onblur and window.onfocus.
|
* Also listens for window.onblur and window.onfocus.
|
||||||
|
@ -334,10 +317,11 @@ Phaser.Stage.prototype.visibilityChange = function (event) {
|
||||||
* @method Phaser.Stage#setBackgroundColor
|
* @method Phaser.Stage#setBackgroundColor
|
||||||
* @param {number|string} color - The color of the background.
|
* @param {number|string} color - The color of the background.
|
||||||
*/
|
*/
|
||||||
Phaser.Stage.prototype.setBackgroundColor = function (color) {
|
Phaser.Stage.prototype.setBackgroundColor = function (color)
|
||||||
|
{
|
||||||
if (this.game.transparent) { return; }
|
this.game.canvas.style.backgroundColor = color;
|
||||||
|
|
||||||
|
/*
|
||||||
Phaser.Color.valueToColor(color, this._bgColor);
|
Phaser.Color.valueToColor(color, this._bgColor);
|
||||||
Phaser.Color.updateColor(this._bgColor);
|
Phaser.Color.updateColor(this._bgColor);
|
||||||
|
|
||||||
|
@ -346,6 +330,7 @@ Phaser.Stage.prototype.setBackgroundColor = function (color) {
|
||||||
this._bgColor.g /= 255;
|
this._bgColor.g /= 255;
|
||||||
this._bgColor.b /= 255;
|
this._bgColor.b /= 255;
|
||||||
this._bgColor.a = 1;
|
this._bgColor.a = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue