From e6f3bd5da69e2c462aee3fe989a9db976b12086d Mon Sep 17 00:00:00 2001 From: Chad Engler Date: Sat, 30 Aug 2014 18:21:33 -0700 Subject: [PATCH] more typescript definition file updates --- build/phaser.d.ts | 58 ++++++++++++++++++++++++++--------------------- 1 file changed, 32 insertions(+), 26 deletions(-) diff --git a/build/phaser.d.ts b/build/phaser.d.ts index 79778b173..13ae7b3f4 100644 --- a/build/phaser.d.ts +++ b/build/phaser.d.ts @@ -1299,28 +1299,28 @@ declare module Phaser { checkBitmapDataKey(key: string): boolean; checkBitmapFontKey(key: string): boolean; checkJSONKey(key: string): boolean; - decodedSound(key: string, data: Object): void; + decodedSound(key: string, data: any): void; destroy(): void; - getBinary(key: string): Object; + getBinary(key: string): any; getBitmapData(key: string): Phaser.BitmapData; getBitmapFont(key: string): Phaser.RetroFont; - getCanvas(key: string): Object; + getCanvas(key: string): any; getFrame(key: string): Phaser.Frame; getFrameByIndex(key: string, frame: string): Phaser.Frame; getFrameByName(key: string, frame: string): Phaser.Frame; getFrameData(key: string): Phaser.FrameData; - getImage(key: string): Object; - getJSON(key: string): Object; + getImage(key: string): any; + getJSON(key: string): any; getKeys(array: string[]): string[]; getPhysicsData(key: string, object?: string, fixtureKey?: string): Object[]; getSound(key: string): Phaser.Sound; - getSoundData(key: string): Object; + getSoundData(key: string): any; getText(key: string): string; getTextKeys(): string[]; getTexture(key: string): Phaser.RenderTexture; getTextureFrame(key: string): Phaser.Frame; - getTilemapData(key: string): Object; - getTilemap(key: string): Object; + getTilemapData(key: string): any; + getTilemap(key: string): any; isSoundDecoded(key: string): boolean; isSoundReady(key: string): boolean; isSpriteSheet(key: string): boolean; @@ -3894,43 +3894,49 @@ declare module Phaser { y: number; static add(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; - static centroid(points: Phaser.Point[], out?: Phaser.Point): Phaser.Point; - static distance(a: Phaser.Point, b: Phaser.Point, round?: boolean): number; + static subtract(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static multiply(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; static divide(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; static equals(a: Phaser.Point, b: Phaser.Point): boolean; - static multiply(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; - static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees: boolean, distance?: number): Phaser.Point; - static subtract(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static angle(a: Phaser.Point, b: Phaser.Point): number; + static angleSq(a: Phaser.Point, b: Phaser.Point): number; + static negative(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static multiplyAdd(a: Phaser.Point, b: Phaser.Point, scale: number, out?: Phaser.Point): Phaser.Point; + static interpolate(a: Phaser.Point, b: Phaser.Point, alpha: number, out?: Phaser.Point): Phaser.Point; + static perp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static rperp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static distance(a: any, b: any, round?: boolean): number; + static project(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static projectUnit(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static normalRightHand(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static normalize(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; + static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees?: boolean, distance?: number): Phaser.Point; + static centroid(points: Phaser.Point[], out?: Phaser.Point): Phaser.Point; add(x: number, y: number): Phaser.Point; angle(a: Phaser.Point, asDegrees?: boolean): number; - angleSq(a: Phaser.Point, b: Phaser.Point): number; + angleSq(a: Phaser.Point): number; clamp(min: number, max: number): Phaser.Point; clampX(min: number, max: number): Phaser.Point; clampY(min: number, max: number): Phaser.Point; clone(output?: Phaser.Point): Phaser.Point; - copyFrom(source: any): Phaser.Point; - copyTo(dest: any): Object; + copyFrom(source: Phaser.Point): Phaser.Point; + copyTo(dest: Phaser.Point): Object; cross(a: Phaser.Point): number; - distance(dest: Object, round?: boolean): number; divide(x: number, y: number): Phaser.Point; + distance(dest: Phaser.Point, round?: boolean): number; dot(a: Phaser.Point): number; equals(a: Phaser.Point): boolean; getMagnitude(): number; getMagnitudeSq(): number; - interpolate(a: Phaser.Point, b: Phaser.Point, f: number, out?: Phaser.Point): Phaser.Point; invert(): Phaser.Point; isZero(): boolean; multiply(x: number, y: number): Phaser.Point; - multiplyAdd(a: Phaser.Point, b: Phaser.Point, s: number, out?: Phaser.Point): Phaser.Point; - negative(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; - normalize(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; - normalRightHand(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; - perp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; - project(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; - projectUnit(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point; + normalize(): Phaser.Point; + normalRightHand(): Phaser.Point; + perp(): Phaser.Point; + rperp(): Phaser.Point; rotate(x: number, y: number, angle: number, asDegrees?: boolean, distance?: number): Phaser.Point; - rperp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point; set(x: number, y?: number): Phaser.Point; setMagnitude(magnitude: number): Phaser.Point; setTo(x: number, y?: number): Phaser.Point;