mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
commit
35eca0694f
9 changed files with 8 additions and 12 deletions
|
@ -40,12 +40,12 @@ var Mesh = new Class({
|
|||
throw new Error('Phaser: Vertex count must match UV count');
|
||||
}
|
||||
|
||||
if (colors.length > 0 && colors.length < (vertices.length / 2)|0)
|
||||
if (colors.length > 0 && colors.length < ((vertices.length / 2)|0))
|
||||
{
|
||||
throw new Error('Phaser: Color count must match Vertex count');
|
||||
}
|
||||
|
||||
if (alphas.length > 0 && alphas.length < (vertices.length / 2)|0)
|
||||
if (alphas.length > 0 && alphas.length < ((vertices.length / 2)|0))
|
||||
{
|
||||
throw new Error('Phaser: Alpha count must match Vertex count');
|
||||
}
|
||||
|
|
|
@ -51,6 +51,7 @@ HTMLFile.prototype.onProcess = function (callback)
|
|||
data.push('</svg>');
|
||||
|
||||
var svg = [ data.join('\n') ];
|
||||
var _this = this;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -69,8 +70,6 @@ HTMLFile.prototype.onProcess = function (callback)
|
|||
|
||||
this.data.crossOrigin = this.crossOrigin;
|
||||
|
||||
var _this = this;
|
||||
|
||||
this.data.onload = function ()
|
||||
{
|
||||
URL.revokeObjectURL(_this.data.src);
|
||||
|
|
|
@ -31,6 +31,7 @@ SVGFile.prototype.onProcess = function (callback)
|
|||
this.state = CONST.FILE_PROCESSING;
|
||||
|
||||
var svg = [ this.xhrLoader.responseText ];
|
||||
var _this = this;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -49,7 +50,6 @@ SVGFile.prototype.onProcess = function (callback)
|
|||
|
||||
this.data.crossOrigin = this.crossOrigin;
|
||||
|
||||
var _this = this;
|
||||
var retry = false;
|
||||
|
||||
this.data.onload = function ()
|
||||
|
|
|
@ -234,7 +234,7 @@ RandomDataGenerator.prototype = {
|
|||
var a = '';
|
||||
var b = '';
|
||||
|
||||
for (b = a = ''; a++ < 36; b +=~a % 5 | a * 3&4 ? (a^15 ? 8^this.frac() * (a^20 ? 16 : 4) : 4).toString(16) : '-')
|
||||
for (b = a = ''; a++ < 36; b +=~a % 5 | a*3 & 4 ? (a^15 ? 8 ^ this.frac()*(a^20 ? 16 : 4) : 4).toString(16) : '-')
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -167,7 +167,6 @@ EffectRenderer.prototype = {
|
|||
renderEffect: function (gameObject, camera, texture, textureWidth, textureHeight)
|
||||
{
|
||||
var tempMatrix = this.tempMatrix;
|
||||
var alpha = 16777216;
|
||||
var vertexDataBuffer = this.vertexDataBuffer;
|
||||
var vertexBufferObjectF32 = vertexDataBuffer.floatView;
|
||||
var vertexBufferObjectU32 = vertexDataBuffer.uintView;
|
||||
|
|
|
@ -435,7 +435,6 @@ SpriteBatch.prototype = {
|
|||
addSpriteTexture: function (gameObject, camera, texture, textureWidth, textureHeight)
|
||||
{
|
||||
var tempMatrix = this.tempMatrix;
|
||||
var alpha = 16777216;
|
||||
var vertexDataBuffer = this.vertexDataBuffer;
|
||||
var vertexBufferObjectF32 = vertexDataBuffer.floatView;
|
||||
var vertexBufferObjectU32 = vertexDataBuffer.uintView;
|
||||
|
@ -528,7 +527,6 @@ SpriteBatch.prototype = {
|
|||
{
|
||||
var tempMatrix = this.tempMatrix;
|
||||
var frame = gameObject.frame;
|
||||
var alpha = 16777216;
|
||||
var forceFlipY = (frame.texture.source[frame.sourceIndex].glTexture.isRenderTexture ? true : false);
|
||||
var flipX = gameObject.flipX;
|
||||
var flipY = gameObject.flipY ^ forceFlipY;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var RotateMatrix = require('./RotateMatrix)';
|
||||
var RotateMatrix = require('./RotateMatrix');
|
||||
|
||||
var Rotate180 = function (matrix)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var RotateMatrix = require('./RotateMatrix)';
|
||||
var RotateMatrix = require('./RotateMatrix');
|
||||
|
||||
var RotateLeft = function (matrix)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var RotateMatrix = require('./RotateMatrix)';
|
||||
var RotateMatrix = require('./RotateMatrix');
|
||||
|
||||
var RotateRight = function (matrix)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue