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https://github.com/photonstorm/phaser
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Added handy 'stamp' method
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1 changed files with 19 additions and 5 deletions
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@ -9,8 +9,8 @@ var Camera = require('../cameras/2d/BaseCamera');
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var CanvasPool = require('../display/canvas/CanvasPool');
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var CanvasPool = require('../display/canvas/CanvasPool');
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var Class = require('../utils/Class');
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var Class = require('../utils/Class');
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var CONST = require('../const');
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var CONST = require('../const');
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var PIPELINES = require('../renderer/webgl/pipelines/const');
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var Frame = require('./Frame');
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var Frame = require('./Frame');
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var PIPELINES = require('../renderer/webgl/pipelines/const');
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var RenderTarget = require('../renderer/webgl/RenderTarget');
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var RenderTarget = require('../renderer/webgl/RenderTarget');
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var Texture = require('./Texture');
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var Texture = require('./Texture');
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var Utils = require('../renderer/webgl/Utils');
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var Utils = require('../renderer/webgl/Utils');
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@ -410,6 +410,23 @@ var DynamicTexture = new Class({
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return this;
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return this;
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},
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},
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stamp: function (key, frame, x, y, angle, scaleX, scaleY, alpha, tint)
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{
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if (angle === undefined) { angle = 0; }
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if (scaleX === undefined) { scaleX = 1; }
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if (scaleY === undefined) { scaleY = 1; }
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var stamp = this.manager.resetStamp(alpha, tint);
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stamp.setAngle(angle);
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stamp.setScale(scaleX, scaleY);
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stamp.setTexture(key, frame);
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this.draw(stamp, x, y);
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return this;
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},
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/**
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/**
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* Draws the given object, or an array of objects, to this Dynamic Texture using a blend mode of ERASE.
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* Draws the given object, or an array of objects, to this Dynamic Texture using a blend mode of ERASE.
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* This has the effect of erasing any filled pixels present in the objects from this texture.
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* This has the effect of erasing any filled pixels present in the objects from this texture.
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@ -641,11 +658,8 @@ var DynamicTexture = new Class({
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return this;
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return this;
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}
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}
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var stamp = this.manager.stamp;
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var stamp = this.manager.resetStamp(alpha, tint);
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stamp.setCrop();
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stamp.setAlpha(alpha);
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stamp.setTint(tint);
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stamp.setFrame(frame);
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stamp.setFrame(frame);
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var frameWidth = frame.width;
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var frameWidth = frame.width;
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