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ParticleEmitter
would fail to draw a textured particle in Canvas mode
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@ -103,7 +103,7 @@ var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpol
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ctx.scale(particle.scaleX, particle.scaleY);
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ctx.drawImage(frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, x, y, cd.dWidth, cd.dHeight);
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ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, x, y, cd.width, cd.height);
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ctx.restore();
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}
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