Merge pull request #2868 from hilts-vaughan/issue-2806

Keys: Fixed an issue where the name annotations were missing on some …
This commit is contained in:
Richard Davey 2016-11-23 03:25:04 +00:00 committed by GitHub
commit 34080eda6f

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@ -290,6 +290,7 @@ Phaser.Key.prototype = {
* You can only call justDown once per key press. It will only return `true` once, until the Key is released and pressed down again.
* This allows you to use it in situations where you want to check if this key is down without using a Signal, such as in a core game loop.
*
* @name Phaser.Key#justDown
* @property {boolean} justDown
* @memberof Phaser.Key
* @default false
@ -312,6 +313,7 @@ Object.defineProperty(Phaser.Key.prototype, "justDown", {
* You can only call justUp once per key release. It will only return `true` once, until the Key is pressed down and released again.
* This allows you to use it in situations where you want to check if this key is up without using a Signal, such as in a core game loop.
*
* @name Phaser.Key#justUp
* @property {boolean} justUp
* @memberof Phaser.Key
* @default false
@ -331,7 +333,7 @@ Object.defineProperty(Phaser.Key.prototype, "justUp", {
/**
* An enabled key processes its update and dispatches events.
* A key can be disabled momentarily at runtime instead of deleting it.
*
* @name Phaser.Key#enabled
* @property {boolean} enabled
* @memberof Phaser.Key
* @default true