Update CHANGELOG-v3.85.md

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Richard Davey 2024-07-23 16:39:52 +01:00
parent abf857d949
commit 33f3f0c777

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@ -82,6 +82,7 @@ In this release we have removed the shader uniform and branching and also made `
* Resolved an issue in `BitmapText` where adding a space character `' '` at the end of a line caused the following line of to ignore line wrapping when using `setMaxWidth`. Fix #6860 (thanks @bagyoni) * Resolved an issue in `BitmapText` where adding a space character `' '` at the end of a line caused the following line of to ignore line wrapping when using `setMaxWidth`. Fix #6860 (thanks @bagyoni)
* The `Matrix4.lookAtRH` method would fail because it called two missing Vector3 methods. * The `Matrix4.lookAtRH` method would fail because it called two missing Vector3 methods.
* The `RenderTarget` will now automatically listen for the Renderer resize event if `autoResize` is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 (thanks @pavels) * The `RenderTarget` will now automatically listen for the Renderer resize event if `autoResize` is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 (thanks @pavels)
* The `Texture.getFrameBounds` method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via `load.spritesheet` instead of `load.image` would have its margin and spacing ignored. Fix #6823 (thanks @damian-pastorini)
## Input Bug Fixes ## Input Bug Fixes