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https://github.com/photonstorm/phaser
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Added DisplayList.sortGameObjects and getTopGameObject methods which will sort a given array of game objects into display list order, factoring in the z-index as well.
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2 changed files with 40 additions and 1 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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var CHECKSUM = {
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build: 'c4ee8ed0-6c88-11e7-9662-435d7268dd6f'
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build: '98dca120-6d40-11e7-8ba2-2f8841c28191'
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};
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};
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module.exports = CHECKSUM;
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module.exports = CHECKSUM;
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@ -83,6 +83,45 @@ var DisplayList = new Class({
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return this.list.indexOf(child);
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return this.list.indexOf(child);
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},
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},
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// Given an array of Game Objects, sort the array and return it,
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// so that the objects are in index order with the lowest at the bottom.
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sortGameObjects: function (gameObjects)
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{
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if (gameObjects === undefined) { gameObjects = this.list; }
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this.scene.sys.depthSort();
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return gameObjects.sort(this.sortIndexHandler.bind(this));
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},
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getTopGameObject: function (gameObjects)
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{
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this.sortGameObjects(gameObjects);
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return gameObjects[gameObjects.length - 1];
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},
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// Return the child lowest down the display list (with the smallest index)
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sortIndexHandler: function (childA, childB)
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{
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// The lower the index, the lower down the display list they are
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var indexA = this.getIndex(childA);
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var indexB = this.getIndex(childB);
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if (indexA < indexB)
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{
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return -1;
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}
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else if (indexA > indexB)
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{
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return 1;
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}
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// Technically this shouldn't happen, but if the GO wasn't part of this display list then it'll
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// have an index of -1, so in some cases it can
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return 0;
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},
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/**
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/**
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* Gets the first item from the set based on the property strictly equaling the value given.
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* Gets the first item from the set based on the property strictly equaling the value given.
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* Returns null if not found.
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* Returns null if not found.
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