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https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
fixed lots of "nummber" typos
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0c3ad8acf4
commit
33215dce6c
1 changed files with 9 additions and 9 deletions
18
build/phaser.d.ts
vendored
18
build/phaser.d.ts
vendored
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@ -1775,7 +1775,7 @@ declare module Phaser {
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sound(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
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sprite(x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
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spriteBatch(parent: any, name?: String, addToStage?: boolean): Phaser.Group;
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text(x: number, y: number, text: string, style: Object): Phaser.Text;
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text(x: number, y: number, text: string, style: Phaser): Phaser.Text;
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tileMap(key: string, tilesets: any): Phaser.Tilemap;
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tileSprite(x: number, y: number, width: number, height: number, key: any, frame: any): Phaser.TileSprite;
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tween(obj: Object): Phaser.Tween;
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@ -1885,7 +1885,7 @@ declare module Phaser {
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postUpdate(): void;
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preUpdate(): void;
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update(): void;
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z: nummber;
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z: number;
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}
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class Group extends PIXI.DisplayObjectContainer {
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@ -1961,7 +1961,7 @@ declare module Phaser {
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swap(child1: any, child2: any): boolean;
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update(): void;
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updateZ(): void;
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z: nummber;
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z: number;
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}
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class Image extends PIXI.Sprite {
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@ -2007,7 +2007,7 @@ declare module Phaser {
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reset(x: number, y: number): Phaser.Image;
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revive(): Phaser.Image;
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update(): void;
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z: nummber;
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z: number;
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}
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class Input {
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@ -3318,7 +3318,7 @@ declare module Phaser {
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reset(x: number, y: number, health?: number): Phaser.Sprite;
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revive(health?: number): Phaser.Sprite;
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update(): void;
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z: nummber;
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z: number;
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}
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class SpriteBatch extends Phaser.Group {
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@ -3516,7 +3516,7 @@ declare module Phaser {
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setShadow(x?: number, y?: number, color?: Object, blur?: number): void;
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setStyle(style?: { font?: string; fill?: Object; align?: string; stroke?: string; strokeThickness?: number; wordWrap?: boolean; wordWrapWidth?: number; shadowOffsetX?: number; shadowOffsetY?: number; shadowColor?: string; shadowBlur?: number; }): void;
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update(): void;
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z: nummber;
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z: number;
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}
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class Tile {
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@ -3690,7 +3690,7 @@ declare module Phaser {
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renderDebug(): void;
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resizeWorld(): void;
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updateMax(): void;
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z: nummber;
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z: number;
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}
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class TilemapParser {
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@ -3754,7 +3754,7 @@ declare module Phaser {
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preUpdate(): void;
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stopScroll(): void;
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update(): void;
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z: nummber;
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z: number;
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}
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class Time {
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@ -3936,7 +3936,7 @@ declare module Phaser {
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geom(object: any, color?: string, fiiled?: boolean, forceType?: number): void;
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inputInfo(x: number, y: number, color?: string): void;
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lineInfo(line: Phaser.Line, x: number, y: number, color?: string): void;
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key(key: Phaser.Key, x?: number, y?: number, color?: string) {
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key(key: Phaser.Key, x?: number, y?: number, color?: string);
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line(text: string): void;
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pixel(x: number, y: number, color?: string): void;
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pointer(pointer: Phaser.Pointer, hideIfUp?: boolean, downColor?: string, upColor?: string, color?: string): void;
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