fixed lots of "nummber" typos

This commit is contained in:
qdrj 2014-03-12 14:48:49 +04:00
parent 0c3ad8acf4
commit 33215dce6c

18
build/phaser.d.ts vendored
View file

@ -1775,7 +1775,7 @@ declare module Phaser {
sound(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
sprite(x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
spriteBatch(parent: any, name?: String, addToStage?: boolean): Phaser.Group;
text(x: number, y: number, text: string, style: Object): Phaser.Text;
text(x: number, y: number, text: string, style: Phaser): Phaser.Text;
tileMap(key: string, tilesets: any): Phaser.Tilemap;
tileSprite(x: number, y: number, width: number, height: number, key: any, frame: any): Phaser.TileSprite;
tween(obj: Object): Phaser.Tween;
@ -1885,7 +1885,7 @@ declare module Phaser {
postUpdate(): void;
preUpdate(): void;
update(): void;
z: nummber;
z: number;
}
class Group extends PIXI.DisplayObjectContainer {
@ -1961,7 +1961,7 @@ declare module Phaser {
swap(child1: any, child2: any): boolean;
update(): void;
updateZ(): void;
z: nummber;
z: number;
}
class Image extends PIXI.Sprite {
@ -2007,7 +2007,7 @@ declare module Phaser {
reset(x: number, y: number): Phaser.Image;
revive(): Phaser.Image;
update(): void;
z: nummber;
z: number;
}
class Input {
@ -3318,7 +3318,7 @@ declare module Phaser {
reset(x: number, y: number, health?: number): Phaser.Sprite;
revive(health?: number): Phaser.Sprite;
update(): void;
z: nummber;
z: number;
}
class SpriteBatch extends Phaser.Group {
@ -3516,7 +3516,7 @@ declare module Phaser {
setShadow(x?: number, y?: number, color?: Object, blur?: number): void;
setStyle(style?: { font?: string; fill?: Object; align?: string; stroke?: string; strokeThickness?: number; wordWrap?: boolean; wordWrapWidth?: number; shadowOffsetX?: number; shadowOffsetY?: number; shadowColor?: string; shadowBlur?: number; }): void;
update(): void;
z: nummber;
z: number;
}
class Tile {
@ -3690,7 +3690,7 @@ declare module Phaser {
renderDebug(): void;
resizeWorld(): void;
updateMax(): void;
z: nummber;
z: number;
}
class TilemapParser {
@ -3754,7 +3754,7 @@ declare module Phaser {
preUpdate(): void;
stopScroll(): void;
update(): void;
z: nummber;
z: number;
}
class Time {
@ -3936,7 +3936,7 @@ declare module Phaser {
geom(object: any, color?: string, fiiled?: boolean, forceType?: number): void;
inputInfo(x: number, y: number, color?: string): void;
lineInfo(line: Phaser.Line, x: number, y: number, color?: string): void;
key(key: Phaser.Key, x?: number, y?: number, color?: string) {
key(key: Phaser.Key, x?: number, y?: number, color?: string);
line(text: string): void;
pixel(x: number, y: number, color?: string): void;
pointer(pointer: Phaser.Pointer, hideIfUp?: boolean, downColor?: string, upColor?: string, color?: string): void;