This commit is contained in:
Austyn Studdard 2018-05-19 13:36:42 -05:00
parent 60d35be269
commit 330e039763

View file

@ -428,8 +428,8 @@ var Camera = new Class({
var cullW = cameraW + objectW; var cullW = cameraW + objectW;
var cullH = cameraH + objectH; var cullH = cameraH + objectH;
if (tx > -objectW || ty > -objectH || tx < cullW || ty < cullH || if (tx > -objectW && ty > -objectH && tx < cullW && ty < cullH &&
tw > -objectW || th > -objectH || tw < cullW || th < cullH) tw > -objectW && th > -objectH && tw < cullW && th < cullH)
{ {
culledObjects.push(object); culledObjects.push(object);
} }
@ -753,7 +753,7 @@ var Camera = new Class({
/** /**
* Set the rotation of this Camera. This causes everything it renders to appear rotated. * Set the rotation of this Camera. This causes everything it renders to appear rotated.
* *
* Rotating a camera does not rotate the viewport itself, it is applied during rendering. * Rotating a camera does not rotate the viewport itself, it is applied during rendering.
* *
* @method Phaser.Cameras.Scene2D.Camera#setAngle * @method Phaser.Cameras.Scene2D.Camera#setAngle
@ -774,7 +774,7 @@ var Camera = new Class({
/** /**
* Sets the background color for this Camera. * Sets the background color for this Camera.
* *
* By default a Camera has a transparent background but it can be given a solid color, with any level * By default a Camera has a transparent background but it can be given a solid color, with any level
* of transparency, via this method. * of transparency, via this method.
* *
@ -845,7 +845,7 @@ var Camera = new Class({
/** /**
* Set the position of the Camera viewport within the game. * Set the position of the Camera viewport within the game.
* *
* This does not change where the camera is 'looking'. See `setScroll` to control that. * This does not change where the camera is 'looking'. See `setScroll` to control that.
* *
* @method Phaser.Cameras.Scene2D.Camera#setPosition * @method Phaser.Cameras.Scene2D.Camera#setPosition
@ -868,7 +868,7 @@ var Camera = new Class({
/** /**
* Set the rotation of this Camera. This causes everything it renders to appear rotated. * Set the rotation of this Camera. This causes everything it renders to appear rotated.
* *
* Rotating a camera does not rotate the viewport itself, it is applied during rendering. * Rotating a camera does not rotate the viewport itself, it is applied during rendering.
* *
* @method Phaser.Cameras.Scene2D.Camera#setRotation * @method Phaser.Cameras.Scene2D.Camera#setRotation
@ -926,7 +926,7 @@ var Camera = new Class({
* Set the position of where the Camera is looking within the game. * Set the position of where the Camera is looking within the game.
* You can also modify the properties `Camera.scrollX` and `Camera.scrollY` directly. * You can also modify the properties `Camera.scrollX` and `Camera.scrollY` directly.
* Use this method, or the scroll properties, to move your camera around the game world. * Use this method, or the scroll properties, to move your camera around the game world.
* *
* This does not change where the camera viewport is placed. See `setPosition` to control that. * This does not change where the camera viewport is placed. See `setPosition` to control that.
* *
* @method Phaser.Cameras.Scene2D.Camera#setScroll * @method Phaser.Cameras.Scene2D.Camera#setScroll
@ -978,7 +978,7 @@ var Camera = new Class({
* If you're trying to change where the Camera is looking at in your game, then see * If you're trying to change where the Camera is looking at in your game, then see
* the method `Camera.setScroll` instead. This method is for changing the viewport * the method `Camera.setScroll` instead. This method is for changing the viewport
* itself, not what the camera can see. * itself, not what the camera can see.
* *
* By default a Camera is the same size as the game, but can be made smaller via this method, * By default a Camera is the same size as the game, but can be made smaller via this method,
* allowing you to create mini-cam style effects by creating and positioning a smaller Camera * allowing you to create mini-cam style effects by creating and positioning a smaller Camera
* viewport within your game. * viewport within your game.