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https://github.com/photonstorm/phaser
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Removed pixiTest flag, using renderType instead.
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a648026fa4
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1 changed files with 2 additions and 4 deletions
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@ -562,14 +562,12 @@ Phaser.Tilemap.prototype = {
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* @param {number} [width] - The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.
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* @param {number} [height] - The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.
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* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
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* @param {boolean} [pixiTest] - Temporary additional flag to enable tests of the PIXI.Tilemap renderer
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* @return {Phaser.TilemapLayer} The TilemapLayer object. This is an extension of Phaser.Sprite and can be moved around the display list accordingly.
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*/
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createLayer: function (layer, width, height, group, pixiTest) {
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createLayer: function (layer, width, height, group) {
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// Add Buffer support for the left of the canvas
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if (pixiTest === undefined) { pixiTest = true; } // TODO: disable test of TilemapLayerGL unless requested
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if (width === undefined) { width = this.game.width; }
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if (height === undefined) { height = this.game.height; }
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if (group === undefined) { group = this.game.world; }
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@ -587,7 +585,7 @@ Phaser.Tilemap.prototype = {
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return;
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}
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if ( pixiTest )
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if ( this.game.renderType === Phaser.WEBGL )
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{
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// use WebGL variant of TilemapLayer when pixiTest is true
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return group.add(new Phaser.TilemapLayerGL(this.game, this, index, width, height));
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